프로퍼티 | 타입 | 설명 | |
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blendState |
메소드 | 설명 | |
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Draw ( GraphicsDevice device ) : void | ||
ParticleEmitter ( float x, float y, float z ) : System | ||
QuicklyDie ( int timeLeftMS ) : void |
Forces this effect to die quickly.
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Update ( float time_step ) : void |
메소드 | 설명 | |
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CreateParticle ( ) : void |
public ParticleEmitter ( float x, float y, float z ) : System | ||
x | float | |
y | float | |
z | float | |
리턴 | System |
public QuicklyDie ( int timeLeftMS ) : void | ||
timeLeftMS | int | The time left in MS before this effect is completely gone |
리턴 | void |