C# 클래스 PantheonPrototype.Pantheon

This is the main type for your game
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: Bacon41/PantheonPrototype 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
ControlManager ControlManager
CutsceneManager CutsceneManager
EventManager EventManager
QuestManager QuestManager
audioManager AudioManager
currentLevel Level
player Entity
rand System.Random
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch

공개 메소드들

메소드 설명
GetCamera ( ) : Camera

Public method to allow access to the level's Camera object.

Pantheon ( ) : System
graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void

This is the code to set the window size to the display size.

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
StartGame ( ) : void

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

GetCamera() 공개 메소드

Public method to allow access to the level's Camera object.
public GetCamera ( ) : Camera
리턴 Camera

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

Pantheon() 공개 메소드

public Pantheon ( ) : System
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

graphics_PreparingDeviceSettings() 공개 메소드

This is the code to set the window size to the display size.
public graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void
sender object I'm not really sure.
e Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs This stores the information about the actual screen hardware.
리턴 void

프로퍼티 상세

ControlManager 공개적으로 프로퍼티

public ControlManager,PantheonPrototype ControlManager
리턴 ControlManager

CutsceneManager 공개적으로 프로퍼티

public CutsceneManager,PantheonPrototype CutsceneManager
리턴 CutsceneManager

EventManager 공개적으로 프로퍼티

public EventManager,PantheonPrototype EventManager
리턴 EventManager

QuestManager 공개적으로 프로퍼티

public QuestManager,PantheonPrototype QuestManager
리턴 QuestManager

audioManager 공개적으로 프로퍼티

public AudioManager,PantheonPrototype audioManager
리턴 AudioManager

currentLevel 공개적으로 프로퍼티

public Level,PantheonPrototype currentLevel
리턴 Level

player 공개적으로 프로퍼티

public Entity player
리턴 Entity

rand 공개적으로 프로퍼티

public Random,System rand
리턴 System.Random

spriteBatch 공개적으로 프로퍼티

public SpriteBatch,Microsoft.Xna.Framework.Graphics spriteBatch
리턴 Microsoft.Xna.Framework.Graphics.SpriteBatch