Property | Type | Description | |
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ControlManager | |||
CutsceneManager | |||
EventManager | |||
QuestManager | |||
audioManager | |||
currentLevel | |||
player | Entity | ||
rand | |||
spriteBatch |
Method | Description | |
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GetCamera ( ) : |
Public method to allow access to the level's Camera object.
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Pantheon ( ) : System | ||
graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void |
This is the code to set the window size to the display size.
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Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Method | Description | |
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StartGame ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void | ||
sender | object | I'm not really sure. |
e | Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs | This stores the information about the actual screen hardware. |
return | void |
public ControlManager,PantheonPrototype ControlManager | ||
return |
public CutsceneManager,PantheonPrototype CutsceneManager | ||
return |
public EventManager,PantheonPrototype EventManager | ||
return |
public QuestManager,PantheonPrototype QuestManager | ||
return |
public AudioManager,PantheonPrototype audioManager | ||
return |