C# 클래스 PantheonPrototype.BoogerShooterEnemy

상속: EnemyNPC
파일 보기 프로젝트 열기: Bacon41/PantheonPrototype

공개 메소드들

메소드 설명
BoogerShooterEnemy ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager Content ) : System

The constructor for the Butterfly enemy, currently just sets up the base class.

Draw ( SpriteBatch canvas ) : void

DRAW THE BUTTERFULLYMONK

Load ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : void

Load the butterfly.

Update ( GameTime gameTime, Pantheon gameReference ) : void

UPDATE THE BUTTERFLY CLASS FOR THE WIN

메소드 상세

BoogerShooterEnemy() 공개 메소드

The constructor for the Butterfly enemy, currently just sets up the base class.
public BoogerShooterEnemy ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager Content ) : System
location Vector2 The initial position of the Butterfly.
Content Microsoft.Xna.Framework.Content.ContentManager
리턴 System

Draw() 공개 메소드

DRAW THE BUTTERFULLYMONK
public Draw ( SpriteBatch canvas ) : void
canvas Microsoft.Xna.Framework.Graphics.SpriteBatch An initialized SpriteBatch.
리턴 void

Load() 공개 메소드

Load the butterfly.
public Load ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : void
contentManager Microsoft.Xna.Framework.Content.ContentManager So you can load things with the pipeline.
리턴 void

Update() 공개 메소드

UPDATE THE BUTTERFLY CLASS FOR THE WIN
public Update ( GameTime gameTime, Pantheon gameReference ) : void
gameTime Microsoft.Xna.Framework.GameTime The game time object for letting you know how old you've gotten since starting the game.
gameReference Pantheon Game reference of doom
리턴 void