Method | Description | |
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BoogerShooterEnemy ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager Content ) : System |
The constructor for the Butterfly enemy, currently just sets up the base class.
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Draw ( |
DRAW THE BUTTERFULLYMONK
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Load ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : void |
Load the butterfly.
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Update ( |
UPDATE THE BUTTERFLY CLASS FOR THE WIN
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public BoogerShooterEnemy ( Vector2 location, Microsoft.Xna.Framework.Content.ContentManager Content ) : System | ||
location | Vector2 | The initial position of the Butterfly. |
Content | Microsoft.Xna.Framework.Content.ContentManager | |
return | System |
public Draw ( |
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canvas | An initialized SpriteBatch. | |
return | void |
public Load ( Microsoft.Xna.Framework.Content.ContentManager contentManager ) : void | ||
contentManager | Microsoft.Xna.Framework.Content.ContentManager | So you can load things with the pipeline. |
return | void |
public Update ( |
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gameTime | The game time object for letting you know how old you've gotten since starting the game. | |
gameReference | Game reference of doom | |
return | void |