메소드 | 설명 | |
---|---|---|
InitScreen ( ScreenType screnType ) : void | ||
MainMenu ( |
||
Update ( GameTime gameTime ) : void | ||
loaded ( object r ) : void |
메소드 | 설명 | |
---|---|---|
Options_ScreenResolutionChanged ( object sender, |
||
SinglePlayerLabel_Pressed ( object sender, |
||
StateManager_ScreenStateChanged ( object sender, |
||
br_DoWork ( object sender, System e ) : void |
Loads saved data.
|
|
br_RunWorkerCompleted ( object sender, System e ) : void | ||
lScr_ScreenFinished ( object sender, |
||
onSelectedStorage ( object resul ) : void |
public MainMenu ( |
||
spriteBatch | ||
리턴 | Glib.XNA.InputLib |