C# Class PGCGame.Screens.MainMenu

Inheritance: PGCGame.CoreTypes.BaseScreen
Afficher le fichier Open project: GreatMindsRobotics/PGCGame Class Usage Examples

Méthodes publiques

Méthode Description
InitScreen ( ScreenType screnType ) : void
MainMenu ( SpriteBatch spriteBatch ) : Glib.XNA.InputLib
Update ( GameTime gameTime ) : void
loaded ( object r ) : void

Private Methods

Méthode Description
Options_ScreenResolutionChanged ( object sender, EventArgs e ) : void
SinglePlayerLabel_Pressed ( object sender, EventArgs e ) : void
StateManager_ScreenStateChanged ( object sender, EventArgs e ) : void
br_DoWork ( object sender, System e ) : void

Loads saved data.

br_RunWorkerCompleted ( object sender, System e ) : void
lScr_ScreenFinished ( object sender, EventArgs e ) : void
onSelectedStorage ( object resul ) : void

Method Details

InitScreen() public méthode

public InitScreen ( ScreenType screnType ) : void
screnType ScreenType
Résultat void

MainMenu() public méthode

public MainMenu ( SpriteBatch spriteBatch ) : Glib.XNA.InputLib
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
Résultat Glib.XNA.InputLib

Update() public méthode

public Update ( GameTime gameTime ) : void
gameTime GameTime
Résultat void

loaded() public méthode

public loaded ( object r ) : void
r object
Résultat void