C# 클래스 PGCGame.Screens.Multiplayer.NetworkSelectScreen

상속: PGCGame.CoreTypes.BaseScreen
파일 보기 프로젝트 열기: GreatMindsRobotics/PGCGame 1 사용 예제들

공개 메소드들

메소드 설명
InitScreen ( ScreenType screnType ) : void
NetworkSelectScreen ( SpriteBatch spriteBatch ) : System
Update ( GameTime gameTime ) : void

비공개 메소드들

메소드 설명
BackLabel_Pressed ( object sender, EventArgs e ) : void
FinishLanSectorSearch ( object ar ) : void
HostLIVELabel_Pressed ( object sender, EventArgs e ) : void
HostLabel_Pressed ( object sender, EventArgs e ) : void
LANLabel_Pressed ( object sender, EventArgs e ) : void
Options_ScreenResolutionChanged ( object sender, ViewportEventArgs e ) : void
ScanLIVELabel_Pressed ( object sender, EventArgs e ) : void
StateManager_ScreenStateChanged ( object sender, EventArgs e ) : void
lScr_ScreenFinished ( object sender, EventArgs e ) : void

메소드 상세

InitScreen() 공개 메소드

public InitScreen ( ScreenType screnType ) : void
screnType ScreenType
리턴 void

NetworkSelectScreen() 공개 메소드

public NetworkSelectScreen ( SpriteBatch spriteBatch ) : System
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime GameTime
리턴 void