C# 클래스 OpenStory.Server.Processing.GameServerBase

Represents a generic game server.
상속: IRegisteredService
파일 보기 프로젝트 열기: shoftee/OpenStory

공개 메소드들

메소드 설명
Initialize ( OsServiceConfiguration serviceConfiguration ) : void
Ping ( ) : void
Start ( ) : void
Stop ( ) : void

보호된 메소드들

메소드 설명
OnInitializing ( OsServiceConfiguration serviceConfiguration ) : void

Executed when the server is being initialized.

OnStarting ( ) : void

Executed when the server is being started.

OnStopping ( ) : void

Executed when the server is being stopped.

메소드 상세

Initialize() 공개 메소드

public Initialize ( OsServiceConfiguration serviceConfiguration ) : void
serviceConfiguration OsServiceConfiguration
리턴 void

OnInitializing() 보호된 메소드

Executed when the server is being initialized.
protected OnInitializing ( OsServiceConfiguration serviceConfiguration ) : void
serviceConfiguration OsServiceConfiguration
리턴 void

OnStarting() 보호된 메소드

Executed when the server is being started.
protected OnStarting ( ) : void
리턴 void

OnStopping() 보호된 메소드

Executed when the server is being stopped.
protected OnStopping ( ) : void
리턴 void

Ping() 공개 메소드

public Ping ( ) : void
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

Stop() 공개 메소드

public Stop ( ) : void
리턴 void