C# 클래스 OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule

상속: IRegionModule, IRegionSerialiserModule
파일 보기 프로젝트 열기: N3X15/VoxelSim 1 사용 예제들

공개 메소드들

메소드 설명
AddRegion ( Scene scene ) : void
Close ( ) : void
DeserializeGroupFromXml2 ( string xmlString ) : SceneObjectGroup
Initialise ( IConfigSource source ) : void
LoadPrimsFromXml ( Scene scene, string fileName, bool newIDS, System.Vector3 loadOffset ) : void
LoadPrimsFromXml2 ( Scene scene, TextReader reader, bool startScripts ) : void
LoadPrimsFromXml2 ( Scene scene, string fileName ) : void
PostInitialise ( ) : void
RegionLoaded ( Scene scene ) : void
RemoveRegion ( Scene scene ) : void
SaveNamedPrimsToXml2 ( Scene scene, string primName, string fileName ) : void
SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void
SavePrimsToXml ( Scene scene, string fileName ) : void
SavePrimsToXml2 ( Scene scene, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
SavePrimsToXml2 ( Scene scene, string fileName ) : void
SerialiseRegion ( Scene scene, string saveDir ) : List
SerializeGroupToXml2 ( SceneObjectGroup grp, object>.Dictionary options ) : string

비공개 메소드들

메소드 설명
EventManager_OnPluginConsole ( string args ) : void
InterfaceSaveAllRegions ( Object args ) : void
InterfaceSaveRegion ( Object args ) : void
LoadCommanderCommands ( ) : void

메소드 상세

AddRegion() 공개 메소드

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

Close() 공개 메소드

public Close ( ) : void
리턴 void

DeserializeGroupFromXml2() 공개 메소드

public DeserializeGroupFromXml2 ( string xmlString ) : SceneObjectGroup
xmlString string
리턴 OpenSim.Region.Framework.Scenes.SceneObjectGroup

Initialise() 공개 메소드

public Initialise ( IConfigSource source ) : void
source IConfigSource
리턴 void

LoadPrimsFromXml() 공개 메소드

public LoadPrimsFromXml ( Scene scene, string fileName, bool newIDS, System.Vector3 loadOffset ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
newIDS bool
loadOffset System.Vector3
리턴 void

LoadPrimsFromXml2() 공개 메소드

public LoadPrimsFromXml2 ( Scene scene, TextReader reader, bool startScripts ) : void
scene OpenSim.Region.Framework.Scenes.Scene
reader System.IO.TextReader
startScripts bool
리턴 void

LoadPrimsFromXml2() 공개 메소드

public LoadPrimsFromXml2 ( Scene scene, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
리턴 void

PostInitialise() 공개 메소드

public PostInitialise ( ) : void
리턴 void

RegionLoaded() 공개 메소드

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

RemoveRegion() 공개 메소드

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
리턴 void

SaveNamedPrimsToXml2() 공개 메소드

public SaveNamedPrimsToXml2 ( Scene scene, string primName, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
primName string
fileName string
리턴 void

SavePrimListToXml2() 공개 메소드

public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
entityList OpenSim.Region.Framework.Scenes.EntityBase
stream System.IO.TextWriter
min System.Vector3
max System.Vector3
리턴 void

SavePrimListToXml2() 공개 메소드

public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void
entityList OpenSim.Region.Framework.Scenes.EntityBase
fileName string
리턴 void

SavePrimsToXml() 공개 메소드

public SavePrimsToXml ( Scene scene, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
리턴 void

SavePrimsToXml2() 공개 메소드

public SavePrimsToXml2 ( Scene scene, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
scene OpenSim.Region.Framework.Scenes.Scene
stream System.IO.TextWriter
min System.Vector3
max System.Vector3
리턴 void

SavePrimsToXml2() 공개 메소드

public SavePrimsToXml2 ( Scene scene, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
리턴 void

SerialiseRegion() 공개 메소드

public SerialiseRegion ( Scene scene, string saveDir ) : List
scene OpenSim.Region.Framework.Scenes.Scene
saveDir string
리턴 List

SerializeGroupToXml2() 공개 메소드

public SerializeGroupToXml2 ( SceneObjectGroup grp, object>.Dictionary options ) : string
grp SceneObjectGroup
options object>.Dictionary
리턴 string