Method | Description | |
---|---|---|
AddRegion ( |
||
Close ( ) : void | ||
DeserializeGroupFromXml2 ( string xmlString ) : |
||
Initialise ( IConfigSource source ) : void | ||
LoadPrimsFromXml ( |
||
LoadPrimsFromXml2 ( |
||
LoadPrimsFromXml2 ( |
||
PostInitialise ( ) : void | ||
RegionLoaded ( |
||
RemoveRegion ( |
||
SaveNamedPrimsToXml2 ( |
||
SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, |
||
SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void | ||
SavePrimsToXml ( |
||
SavePrimsToXml2 ( |
||
SavePrimsToXml2 ( |
||
SerialiseRegion ( |
||
SerializeGroupToXml2 ( SceneObjectGroup grp, object>.Dictionary |
Method | Description | |
---|---|---|
EventManager_OnPluginConsole ( string args ) : void | ||
InterfaceSaveAllRegions ( Object args ) : void | ||
InterfaceSaveRegion ( Object args ) : void | ||
LoadCommanderCommands ( ) : void |
public AddRegion ( |
||
scene | ||
return | void |
public DeserializeGroupFromXml2 ( string xmlString ) : |
||
xmlString | string | |
return |
public Initialise ( IConfigSource source ) : void | ||
source | IConfigSource | |
return | void |
public LoadPrimsFromXml ( |
||
scene | ||
fileName | string | |
newIDS | bool | |
loadOffset | System.Vector3 | |
return | void |
public LoadPrimsFromXml2 ( |
||
scene | ||
reader | ||
startScripts | bool | |
return | void |
public LoadPrimsFromXml2 ( |
||
scene | ||
fileName | string | |
return | void |
public RegionLoaded ( |
||
scene | ||
return | void |
public RemoveRegion ( |
||
scene | ||
return | void |
public SaveNamedPrimsToXml2 ( |
||
scene | ||
primName | string | |
fileName | string | |
return | void |
public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, |
||
entityList | OpenSim.Region.Framework.Scenes.EntityBase | |
stream | ||
min | System.Vector3 | |
max | System.Vector3 | |
return | void |
public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void | ||
entityList | OpenSim.Region.Framework.Scenes.EntityBase | |
fileName | string | |
return | void |
public SavePrimsToXml ( |
||
scene | ||
fileName | string | |
return | void |
public SavePrimsToXml2 ( |
||
scene | ||
stream | ||
min | System.Vector3 | |
max | System.Vector3 | |
return | void |
public SavePrimsToXml2 ( |
||
scene | ||
fileName | string | |
return | void |
public SerialiseRegion ( |
||
scene | ||
saveDir | string | |
return | List |
public SerializeGroupToXml2 ( SceneObjectGroup grp, object>.Dictionary |
||
grp | SceneObjectGroup | |
options | object>.Dictionary | |
return | string |