C# Class OpenSim.Region.CoreModules.World.Serialiser.SerialiserModule

Inheritance: IRegionModule, IRegionSerialiserModule
Datei anzeigen Open project: N3X15/VoxelSim Class Usage Examples

Public Methods

Method Description
AddRegion ( Scene scene ) : void
Close ( ) : void
DeserializeGroupFromXml2 ( string xmlString ) : SceneObjectGroup
Initialise ( IConfigSource source ) : void
LoadPrimsFromXml ( Scene scene, string fileName, bool newIDS, System.Vector3 loadOffset ) : void
LoadPrimsFromXml2 ( Scene scene, TextReader reader, bool startScripts ) : void
LoadPrimsFromXml2 ( Scene scene, string fileName ) : void
PostInitialise ( ) : void
RegionLoaded ( Scene scene ) : void
RemoveRegion ( Scene scene ) : void
SaveNamedPrimsToXml2 ( Scene scene, string primName, string fileName ) : void
SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void
SavePrimsToXml ( Scene scene, string fileName ) : void
SavePrimsToXml2 ( Scene scene, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
SavePrimsToXml2 ( Scene scene, string fileName ) : void
SerialiseRegion ( Scene scene, string saveDir ) : List
SerializeGroupToXml2 ( SceneObjectGroup grp, object>.Dictionary options ) : string

Private Methods

Method Description
EventManager_OnPluginConsole ( string args ) : void
InterfaceSaveAllRegions ( Object args ) : void
InterfaceSaveRegion ( Object args ) : void
LoadCommanderCommands ( ) : void

Method Details

AddRegion() public method

public AddRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

Close() public method

public Close ( ) : void
return void

DeserializeGroupFromXml2() public method

public DeserializeGroupFromXml2 ( string xmlString ) : SceneObjectGroup
xmlString string
return OpenSim.Region.Framework.Scenes.SceneObjectGroup

Initialise() public method

public Initialise ( IConfigSource source ) : void
source IConfigSource
return void

LoadPrimsFromXml() public method

public LoadPrimsFromXml ( Scene scene, string fileName, bool newIDS, System.Vector3 loadOffset ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
newIDS bool
loadOffset System.Vector3
return void

LoadPrimsFromXml2() public method

public LoadPrimsFromXml2 ( Scene scene, TextReader reader, bool startScripts ) : void
scene OpenSim.Region.Framework.Scenes.Scene
reader System.IO.TextReader
startScripts bool
return void

LoadPrimsFromXml2() public method

public LoadPrimsFromXml2 ( Scene scene, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
return void

PostInitialise() public method

public PostInitialise ( ) : void
return void

RegionLoaded() public method

public RegionLoaded ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

RemoveRegion() public method

public RemoveRegion ( Scene scene ) : void
scene OpenSim.Region.Framework.Scenes.Scene
return void

SaveNamedPrimsToXml2() public method

public SaveNamedPrimsToXml2 ( Scene scene, string primName, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
primName string
fileName string
return void

SavePrimListToXml2() public method

public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
entityList OpenSim.Region.Framework.Scenes.EntityBase
stream System.IO.TextWriter
min System.Vector3
max System.Vector3
return void

SavePrimListToXml2() public method

public SavePrimListToXml2 ( OpenSim.Region.Framework.Scenes.EntityBase entityList, string fileName ) : void
entityList OpenSim.Region.Framework.Scenes.EntityBase
fileName string
return void

SavePrimsToXml() public method

public SavePrimsToXml ( Scene scene, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
return void

SavePrimsToXml2() public method

public SavePrimsToXml2 ( Scene scene, TextWriter stream, System.Vector3 min, System.Vector3 max ) : void
scene OpenSim.Region.Framework.Scenes.Scene
stream System.IO.TextWriter
min System.Vector3
max System.Vector3
return void

SavePrimsToXml2() public method

public SavePrimsToXml2 ( Scene scene, string fileName ) : void
scene OpenSim.Region.Framework.Scenes.Scene
fileName string
return void

SerialiseRegion() public method

public SerialiseRegion ( Scene scene, string saveDir ) : List
scene OpenSim.Region.Framework.Scenes.Scene
saveDir string
return List

SerializeGroupToXml2() public method

public SerializeGroupToXml2 ( SceneObjectGroup grp, object>.Dictionary options ) : string
grp SceneObjectGroup
options object>.Dictionary
return string