C# 클래스 OpenNos.GameObject.WearableInstance

상속: ItemInstance, IWearableInstance
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공개 메소드들

메소드 설명
Initialize ( ) : void
RarifyItem ( ClientSession session, RarifyMode mode, RarifyProtection protection, bool isCommand = false ) : void
SetRarityPoint ( ) : void
Sum ( ClientSession session, WearableInstance itemToSum ) : void
UpgradeItem ( ClientSession session, UpgradeMode mode, UpgradeProtection protection, bool isCommand = false ) : void
WearableInstance ( ) : System
WearableInstance ( System.Guid id ) : System
WearableInstance ( short vNum, byte amount ) : System

메소드 상세

Initialize() 공개 메소드

public Initialize ( ) : void
리턴 void

RarifyItem() 공개 메소드

public RarifyItem ( ClientSession session, RarifyMode mode, RarifyProtection protection, bool isCommand = false ) : void
session ClientSession
mode RarifyMode
protection RarifyProtection
isCommand bool
리턴 void

SetRarityPoint() 공개 메소드

public SetRarityPoint ( ) : void
리턴 void

Sum() 공개 메소드

public Sum ( ClientSession session, WearableInstance itemToSum ) : void
session ClientSession
itemToSum WearableInstance
리턴 void

UpgradeItem() 공개 메소드

public UpgradeItem ( ClientSession session, UpgradeMode mode, UpgradeProtection protection, bool isCommand = false ) : void
session ClientSession
mode UpgradeMode
protection UpgradeProtection
isCommand bool
리턴 void

WearableInstance() 공개 메소드

public WearableInstance ( ) : System
리턴 System

WearableInstance() 공개 메소드

public WearableInstance ( System.Guid id ) : System
id System.Guid
리턴 System

WearableInstance() 공개 메소드

public WearableInstance ( short vNum, byte amount ) : System
vNum short
amount byte
리턴 System