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설명 |
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Acquire ( ) : void |
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Clone ( ) : EditorObject |
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ComputeAutoOrientation ( Vec3 &pos, Vec3 &angles, Vec3 normal ) : void |
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CreateFromEntry ( ObjectInventoryEntry entry, bool managed ) : EditorObject |
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Destroy ( ) : void |
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DropToGround ( bool physics ) : void |
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EditorObject ( IntPtr objPtr ) : System |
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Equals ( object obj ) : bool |
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GetClosestPivot ( Vec3 pos, EditorObjectPivot &pivot ) : bool |
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GetClosestPivot ( Vec3 pos, EditorObjectPivot &pivot, float minDist ) : bool |
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GetHashCode ( ) : int |
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GetPhysEntities ( PhysEntityVector vector ) : void |
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GetPivot ( int idx, EditorObjectPivot &pivot ) : bool |
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GetPivotPoint ( Pivot pivot ) : Vec3 |
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Release ( ) : void |
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SnapToClosestObject ( ) : void |
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operator ( ) : bool |
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