C# 클래스 NidaleeTheBestialHuntress.Program

파일 보기 프로젝트 열기: blacky/LeagueSharp

공개 프로퍼티들

프로퍼티 타입 설명
MainMenu LeagueSharp.Common.Menu

Private Properties

프로퍼티 타입 설명
CalculateCd float
CreateMenu void
Drawing_OnDraw void
Flee void
Game_OnGameLoad void
Game_OnGameUpdate void
GetActualSpearDamage float
GetComboDamage float
GetCooldowns void
GetHitchance HitChance
GetPointsInACircle List
GetPosPrediction System.Vector3
GetSmiteName string
IsCougar bool
IsHunted bool
IsUnderEnemyTurret bool
JungleClear void
Killsteal void
OnAttack void
OnCombo void
OnHarass void
OnImmobile void
OnSpellCast void
ProcessCooldowns void
SetSpellPosition void
SmiteQ void
WaveClear void

공개 메소드들

메소드 설명
ExecutePositionPred ( Obj_AI_Hero target ) : void
Main ( string args ) : void
ShowNotification ( string message, System.Drawing.Color color, int duration = -1, bool dispose = true ) : void

비공개 메소드들

메소드 설명
CalculateCd ( float time ) : float
CreateMenu ( ) : void
Drawing_OnDraw ( EventArgs args ) : void
Flee ( ) : void
Game_OnGameLoad ( EventArgs args ) : void
Game_OnGameUpdate ( EventArgs args ) : void
GetActualSpearDamage ( Obj_AI_Hero target ) : float
GetComboDamage ( Obj_AI_Hero target ) : float
GetCooldowns ( GameObjectProcessSpellCastEventArgs spell ) : void
GetHitchance ( ) : HitChance
GetPointsInACircle ( System.Vector2 center, int points, double radius ) : List
GetPosPrediction ( LeagueSharp.Common.Spell spell, Obj_AI_Hero target ) : System.Vector3
GetSmiteName ( ) : string
IsCougar ( this player ) : bool
IsHunted ( this target ) : bool
IsUnderEnemyTurret ( Obj_AI_Base unit ) : bool
JungleClear ( ) : void
Killsteal ( ) : void
OnAttack ( AttackableUnit unit, AttackableUnit target ) : void
OnCombo ( Obj_AI_Hero target ) : void
OnHarass ( Obj_AI_Hero target ) : void
OnImmobile ( ) : void
OnSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void
ProcessCooldowns ( ) : void
SetSpellPosition ( this spell, System.Vector3 position ) : void
SmiteQ ( Obj_AI_Hero target ) : void
WaveClear ( ) : void

메소드 상세

ExecutePositionPred() 공개 정적인 메소드

public static ExecutePositionPred ( Obj_AI_Hero target ) : void
target Obj_AI_Hero
리턴 void

Main() 공개 정적인 메소드

public static Main ( string args ) : void
args string
리턴 void

ShowNotification() 공개 정적인 메소드

public static ShowNotification ( string message, System.Drawing.Color color, int duration = -1, bool dispose = true ) : void
message string
color System.Drawing.Color
duration int
dispose bool
리턴 void

프로퍼티 상세

MainMenu 공개적으로 정적으로 프로퍼티

public static Menu,LeagueSharp.Common MainMenu
리턴 LeagueSharp.Common.Menu