Свойство | Type | Description | |
---|---|---|---|
MainMenu | LeagueSharp.Common.Menu |
Свойство | Type | Description | |
---|---|---|---|
CalculateCd | float | ||
CreateMenu | void | ||
Drawing_OnDraw | void | ||
Flee | void | ||
Game_OnGameLoad | void | ||
Game_OnGameUpdate | void | ||
GetActualSpearDamage | float | ||
GetComboDamage | float | ||
GetCooldowns | void | ||
GetHitchance | HitChance | ||
GetPointsInACircle | List |
||
GetPosPrediction | System.Vector3 | ||
GetSmiteName | string | ||
IsCougar | bool | ||
IsHunted | bool | ||
IsUnderEnemyTurret | bool | ||
JungleClear | void | ||
Killsteal | void | ||
OnAttack | void | ||
OnCombo | void | ||
OnHarass | void | ||
OnImmobile | void | ||
OnSpellCast | void | ||
ProcessCooldowns | void | ||
SetSpellPosition | void | ||
SmiteQ | void | ||
WaveClear | void |
Méthode | Description | |
---|---|---|
ExecutePositionPred ( Obj_AI_Hero target ) : void | ||
Main ( string args ) : void | ||
ShowNotification ( string message, System.Drawing.Color color, int duration = -1, bool dispose = true ) : void |
Méthode | Description | |
---|---|---|
CalculateCd ( float time ) : float | ||
CreateMenu ( ) : void | ||
Drawing_OnDraw ( |
||
Flee ( ) : void | ||
Game_OnGameLoad ( |
||
Game_OnGameUpdate ( |
||
GetActualSpearDamage ( Obj_AI_Hero target ) : float | ||
GetComboDamage ( Obj_AI_Hero target ) : float | ||
GetCooldowns ( GameObjectProcessSpellCastEventArgs spell ) : void | ||
GetHitchance ( ) : HitChance | ||
GetPointsInACircle ( System.Vector2 center, int points, double radius ) : List |
||
GetPosPrediction ( LeagueSharp.Common.Spell spell, Obj_AI_Hero target ) : System.Vector3 | ||
GetSmiteName ( ) : string | ||
IsCougar ( this player ) : bool | ||
IsHunted ( this target ) : bool | ||
IsUnderEnemyTurret ( Obj_AI_Base unit ) : bool | ||
JungleClear ( ) : void | ||
Killsteal ( ) : void | ||
OnAttack ( AttackableUnit unit, AttackableUnit target ) : void | ||
OnCombo ( Obj_AI_Hero target ) : void | ||
OnHarass ( Obj_AI_Hero target ) : void | ||
OnImmobile ( ) : void | ||
OnSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
ProcessCooldowns ( ) : void | ||
SetSpellPosition ( this spell, System.Vector3 position ) : void | ||
SmiteQ ( Obj_AI_Hero target ) : void | ||
WaveClear ( ) : void |
public static ExecutePositionPred ( Obj_AI_Hero target ) : void | ||
target | Obj_AI_Hero | |
Résultat | void |
public static ShowNotification ( string message, System.Drawing.Color color, int duration = -1, bool dispose = true ) : void | ||
message | string | |
color | System.Drawing.Color | |
duration | int | |
dispose | bool | |
Résultat | void |