C# Class NidaleeTheBestialHuntress.Program

Mostra file Open project: blacky/LeagueSharp

Public Properties

Property Type Description
MainMenu LeagueSharp.Common.Menu

Private Properties

Property Type Description
CalculateCd float
CreateMenu void
Drawing_OnDraw void
Flee void
Game_OnGameLoad void
Game_OnGameUpdate void
GetActualSpearDamage float
GetComboDamage float
GetCooldowns void
GetHitchance HitChance
GetPointsInACircle List
GetPosPrediction System.Vector3
GetSmiteName string
IsCougar bool
IsHunted bool
IsUnderEnemyTurret bool
JungleClear void
Killsteal void
OnAttack void
OnCombo void
OnHarass void
OnImmobile void
OnSpellCast void
ProcessCooldowns void
SetSpellPosition void
SmiteQ void
WaveClear void

Public Methods

Method Description
ExecutePositionPred ( Obj_AI_Hero target ) : void
Main ( string args ) : void
ShowNotification ( string message, System.Drawing.Color color, int duration = -1, bool dispose = true ) : void

Private Methods

Method Description
CalculateCd ( float time ) : float
CreateMenu ( ) : void
Drawing_OnDraw ( EventArgs args ) : void
Flee ( ) : void
Game_OnGameLoad ( EventArgs args ) : void
Game_OnGameUpdate ( EventArgs args ) : void
GetActualSpearDamage ( Obj_AI_Hero target ) : float
GetComboDamage ( Obj_AI_Hero target ) : float
GetCooldowns ( GameObjectProcessSpellCastEventArgs spell ) : void
GetHitchance ( ) : HitChance
GetPointsInACircle ( System.Vector2 center, int points, double radius ) : List
GetPosPrediction ( LeagueSharp.Common.Spell spell, Obj_AI_Hero target ) : System.Vector3
GetSmiteName ( ) : string
IsCougar ( this player ) : bool
IsHunted ( this target ) : bool
IsUnderEnemyTurret ( Obj_AI_Base unit ) : bool
JungleClear ( ) : void
Killsteal ( ) : void
OnAttack ( AttackableUnit unit, AttackableUnit target ) : void
OnCombo ( Obj_AI_Hero target ) : void
OnHarass ( Obj_AI_Hero target ) : void
OnImmobile ( ) : void
OnSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void
ProcessCooldowns ( ) : void
SetSpellPosition ( this spell, System.Vector3 position ) : void
SmiteQ ( Obj_AI_Hero target ) : void
WaveClear ( ) : void

Method Details

ExecutePositionPred() public static method

public static ExecutePositionPred ( Obj_AI_Hero target ) : void
target Obj_AI_Hero
return void

Main() public static method

public static Main ( string args ) : void
args string
return void

ShowNotification() public static method

public static ShowNotification ( string message, System.Drawing.Color color, int duration = -1, bool dispose = true ) : void
message string
color System.Drawing.Color
duration int
dispose bool
return void

Property Details

MainMenu public_oe static_oe property

public static Menu,LeagueSharp.Common MainMenu
return LeagueSharp.Common.Menu