C# 클래스 Nez.ProcessingSystem

A basic processing system that doesn't rely on entities. It's got no entities associated but it's still being called each frame. Use this as a base class for generic systems that need to coordinate other systems
상속: EntitySystem
파일 보기 프로젝트 열기: prime31/Nez

공개 메소드들

메소드 설명
onChange ( System.Entity entity ) : void
process ( ) : void

Process our system. This is being called each and every frame.

보호된 메소드들

메소드 설명
process ( List entities ) : void

메소드 상세

onChange() 공개 메소드

public onChange ( System.Entity entity ) : void
entity System.Entity
리턴 void

process() 공개 추상적인 메소드

Process our system. This is being called each and every frame.
public abstract process ( ) : void
리턴 void

process() 보호된 메소드

protected process ( List entities ) : void
entities List
리턴 void