C# Class Nez.ProcessingSystem

A basic processing system that doesn't rely on entities. It's got no entities associated but it's still being called each frame. Use this as a base class for generic systems that need to coordinate other systems
Inheritance: EntitySystem
Show file Open project: prime31/Nez

Public Methods

Method Description
onChange ( System.Entity entity ) : void
process ( ) : void

Process our system. This is being called each and every frame.

Protected Methods

Method Description
process ( List entities ) : void

Method Details

onChange() public method

public onChange ( System.Entity entity ) : void
entity System.Entity
return void

process() public abstract method

Process our system. This is being called each and every frame.
public abstract process ( ) : void
return void

process() protected method

protected process ( List entities ) : void
entities List
return void