C# 클래스 Nez.PixelMosaicRenderDelegate

overlays a mosaic on top of the final render. Useful only for pixel perfect pixel art.
상속: IFinalRenderDelegate
파일 보기 프로젝트 열기: prime31/Nez

공개 메소드들

메소드 설명
createMosaicTexture ( int size ) : void
handleFinalRender ( Microsoft.Xna.Framework.Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState ) : void
onAddedToScene ( ) : void
onSceneBackBufferSizeChanged ( int newWidth, int newHeight ) : void
unload ( ) : void

메소드 상세

createMosaicTexture() 공개 메소드

public createMosaicTexture ( int size ) : void
size int
리턴 void

handleFinalRender() 공개 메소드

public handleFinalRender ( Microsoft.Xna.Framework.Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState ) : void
letterboxColor Microsoft.Xna.Framework.Color
source Microsoft.Xna.Framework.Graphics.RenderTarget2D
finalRenderDestinationRect Microsoft.Xna.Framework.Rectangle
samplerState Microsoft.Xna.Framework.Graphics.SamplerState
리턴 void

onAddedToScene() 공개 메소드

public onAddedToScene ( ) : void
리턴 void

onSceneBackBufferSizeChanged() 공개 메소드

public onSceneBackBufferSizeChanged ( int newWidth, int newHeight ) : void
newWidth int
newHeight int
리턴 void

unload() 공개 메소드

public unload ( ) : void
리턴 void