C# Class Nez.PixelMosaicRenderDelegate

overlays a mosaic on top of the final render. Useful only for pixel perfect pixel art.
Inheritance: IFinalRenderDelegate
ファイルを表示 Open project: prime31/Nez

Public Methods

Method Description
createMosaicTexture ( int size ) : void
handleFinalRender ( Microsoft.Xna.Framework.Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState ) : void
onAddedToScene ( ) : void
onSceneBackBufferSizeChanged ( int newWidth, int newHeight ) : void
unload ( ) : void

Method Details

createMosaicTexture() public method

public createMosaicTexture ( int size ) : void
size int
return void

handleFinalRender() public method

public handleFinalRender ( Microsoft.Xna.Framework.Color letterboxColor, RenderTarget2D source, Rectangle finalRenderDestinationRect, SamplerState samplerState ) : void
letterboxColor Microsoft.Xna.Framework.Color
source Microsoft.Xna.Framework.Graphics.RenderTarget2D
finalRenderDestinationRect Microsoft.Xna.Framework.Rectangle
samplerState Microsoft.Xna.Framework.Graphics.SamplerState
return void

onAddedToScene() public method

public onAddedToScene ( ) : void
return void

onSceneBackBufferSizeChanged() public method

public onSceneBackBufferSizeChanged ( int newWidth, int newHeight ) : void
newWidth int
newHeight int
return void

unload() public method

public unload ( ) : void
return void