프로퍼티 | 타입 | 설명 | |
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_fixture |
메소드 | 설명 | |
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onAddedToEntity ( ) : void | ||
onDisabled ( ) : void | ||
onEnabled ( ) : void | ||
onRemovedFromEntity ( ) : void | ||
setCollidesWith ( Category collidesWith ) : |
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setCollisionCategories ( Category collisionCategories ) : |
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setCollisionGroup ( short collisionGroup ) : |
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setDensity ( float density ) : |
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setFriction ( float friction ) : |
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setIgnoreCCDWith ( Category ignoreCCDWith ) : |
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setIsSensor ( bool isSensor ) : |
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setRestitution ( float restitution ) : |
메소드 | 설명 | |
---|---|---|
wakeAnyContactingBodies ( ) : void |
wakes any contacting bodies. Useful when creating a fixture or changing something that won't trigger the bodies to wake themselves such as Circle.center.
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메소드 | 설명 | |
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createFixture ( ) : void | ||
destroyFixture ( ) : void |
public setCollidesWith ( Category collidesWith ) : |
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collidesWith | Category | |
리턴 |
public setCollisionCategories ( Category collisionCategories ) : |
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collisionCategories | Category | |
리턴 |
public setCollisionGroup ( short collisionGroup ) : |
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collisionGroup | short | |
리턴 |
public setDensity ( float density ) : |
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density | float | |
리턴 |
public setFriction ( float friction ) : |
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friction | float | |
리턴 |
public setIgnoreCCDWith ( Category ignoreCCDWith ) : |
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ignoreCCDWith | Category | |
리턴 |
public setIsSensor ( bool isSensor ) : |
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isSensor | bool | |
리턴 |
public setRestitution ( float restitution ) : |
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restitution | float | |
리턴 |