Свойство | Type | Description | |
---|---|---|---|
_fixture |
Méthode | Description | |
---|---|---|
onAddedToEntity ( ) : void | ||
onDisabled ( ) : void | ||
onEnabled ( ) : void | ||
onRemovedFromEntity ( ) : void | ||
setCollidesWith ( Category collidesWith ) : |
||
setCollisionCategories ( Category collisionCategories ) : |
||
setCollisionGroup ( short collisionGroup ) : |
||
setDensity ( float density ) : |
||
setFriction ( float friction ) : |
||
setIgnoreCCDWith ( Category ignoreCCDWith ) : |
||
setIsSensor ( bool isSensor ) : |
||
setRestitution ( float restitution ) : |
Méthode | Description | |
---|---|---|
wakeAnyContactingBodies ( ) : void |
wakes any contacting bodies. Useful when creating a fixture or changing something that won't trigger the bodies to wake themselves such as Circle.center.
|
Méthode | Description | |
---|---|---|
createFixture ( ) : void | ||
destroyFixture ( ) : void |
public setCollidesWith ( Category collidesWith ) : |
||
collidesWith | Category | |
Résultat |
public setCollisionCategories ( Category collisionCategories ) : |
||
collisionCategories | Category | |
Résultat |
public setCollisionGroup ( short collisionGroup ) : |
||
collisionGroup | short | |
Résultat |
public setDensity ( float density ) : |
||
density | float | |
Résultat |
public setFriction ( float friction ) : |
||
friction | float | |
Résultat |
public setIgnoreCCDWith ( Category ignoreCCDWith ) : |
||
ignoreCCDWith | Category | |
Résultat |
public setIsSensor ( bool isSensor ) : |
||
isSensor | bool | |
Résultat |
public setRestitution ( float restitution ) : |
||
restitution | float | |
Résultat |
protected wakeAnyContactingBodies ( ) : void | ||
Résultat | void |