C# Class Nez.Farseer.FSCollisionShape

Inheritance: Component
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Protected Properties

Свойство Type Description
_fixture FarseerPhysics.Dynamics.Fixture

Méthodes publiques

Méthode Description
onAddedToEntity ( ) : void
onDisabled ( ) : void
onEnabled ( ) : void
onRemovedFromEntity ( ) : void
setCollidesWith ( Category collidesWith ) : FSCollisionShape
setCollisionCategories ( Category collisionCategories ) : FSCollisionShape
setCollisionGroup ( short collisionGroup ) : FSCollisionShape
setDensity ( float density ) : FSCollisionShape
setFriction ( float friction ) : FSCollisionShape
setIgnoreCCDWith ( Category ignoreCCDWith ) : FSCollisionShape
setIsSensor ( bool isSensor ) : FSCollisionShape
setRestitution ( float restitution ) : FSCollisionShape

Méthodes protégées

Méthode Description
wakeAnyContactingBodies ( ) : void

wakes any contacting bodies. Useful when creating a fixture or changing something that won't trigger the bodies to wake themselves such as Circle.center.

Private Methods

Méthode Description
createFixture ( ) : void
destroyFixture ( ) : void

Method Details

onAddedToEntity() public méthode

public onAddedToEntity ( ) : void
Résultat void

onDisabled() public méthode

public onDisabled ( ) : void
Résultat void

onEnabled() public méthode

public onEnabled ( ) : void
Résultat void

onRemovedFromEntity() public méthode

public onRemovedFromEntity ( ) : void
Résultat void

setCollidesWith() public méthode

public setCollidesWith ( Category collidesWith ) : FSCollisionShape
collidesWith Category
Résultat FSCollisionShape

setCollisionCategories() public méthode

public setCollisionCategories ( Category collisionCategories ) : FSCollisionShape
collisionCategories Category
Résultat FSCollisionShape

setCollisionGroup() public méthode

public setCollisionGroup ( short collisionGroup ) : FSCollisionShape
collisionGroup short
Résultat FSCollisionShape

setDensity() public méthode

public setDensity ( float density ) : FSCollisionShape
density float
Résultat FSCollisionShape

setFriction() public méthode

public setFriction ( float friction ) : FSCollisionShape
friction float
Résultat FSCollisionShape

setIgnoreCCDWith() public méthode

public setIgnoreCCDWith ( Category ignoreCCDWith ) : FSCollisionShape
ignoreCCDWith Category
Résultat FSCollisionShape

setIsSensor() public méthode

public setIsSensor ( bool isSensor ) : FSCollisionShape
isSensor bool
Résultat FSCollisionShape

setRestitution() public méthode

public setRestitution ( float restitution ) : FSCollisionShape
restitution float
Résultat FSCollisionShape

wakeAnyContactingBodies() protected méthode

wakes any contacting bodies. Useful when creating a fixture or changing something that won't trigger the bodies to wake themselves such as Circle.center.
protected wakeAnyContactingBodies ( ) : void
Résultat void

Property Details

_fixture protected_oe property

protected Fixture,FarseerPhysics.Dynamics _fixture
Résultat FarseerPhysics.Dynamics.Fixture