메소드 | 설명 | |
---|---|---|
Project ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D |
Projects a scene point onto the screen.
|
|
ToString ( ) : string | ||
Unproject ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D |
Projects a screen point into the scene.
|
|
Viewport3D ( int x, int y, int width, int height ) : System.Globalization | ||
Viewport3D ( int x, int y, int width, int height, float minDepth, float maxDepth ) : System.Globalization |
메소드 | 설명 | |
---|---|---|
WithinEpsilon ( float a, float b ) : bool |
public Project ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D | ||
source | Point3D | |
projection | Matrix3D | |
view | Matrix3D | |
world | Matrix3D | |
리턴 | Point3D |
public Unproject ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D | ||
source | Point3D | |
projection | Matrix3D | |
view | Matrix3D | |
world | Matrix3D | |
리턴 | Point3D |
public Viewport3D ( int x, int y, int width, int height ) : System.Globalization | ||
x | int | |
y | int | |
width | int | |
height | int | |
리턴 | System.Globalization |
public Viewport3D ( int x, int y, int width, int height, float minDepth, float maxDepth ) : System.Globalization | ||
x | int | |
y | int | |
width | int | |
height | int | |
minDepth | float | |
maxDepth | float | |
리턴 | System.Globalization |