Method | Description | |
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Project ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D |
Projects a scene point onto the screen.
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ToString ( ) : string | ||
Unproject ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D |
Projects a screen point into the scene.
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Viewport3D ( int x, int y, int width, int height ) : System.Globalization | ||
Viewport3D ( int x, int y, int width, int height, float minDepth, float maxDepth ) : System.Globalization |
Method | Description | |
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WithinEpsilon ( float a, float b ) : bool |
public Project ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D | ||
source | Point3D | |
projection | Matrix3D | |
view | Matrix3D | |
world | Matrix3D | |
return | Point3D |
public Unproject ( Point3D source, Matrix3D projection, Matrix3D view, Matrix3D world ) : Point3D | ||
source | Point3D | |
projection | Matrix3D | |
view | Matrix3D | |
world | Matrix3D | |
return | Point3D |
public Viewport3D ( int x, int y, int width, int height ) : System.Globalization | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | System.Globalization |
public Viewport3D ( int x, int y, int width, int height, float minDepth, float maxDepth ) : System.Globalization | ||
x | int | |
y | int | |
width | int | |
height | int | |
minDepth | float | |
maxDepth | float | |
return | System.Globalization |