메소드 | 설명 | |
---|---|---|
BlockInputs ( IEnumerable |
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Evaluate ( GameTime gameTime, Control focused, UserInterface ui ) : void | ||
IsBlocked ( ICollection |
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IsButtonDown ( MouseButtons button ) : bool | ||
IsButtonNewlyDown ( MouseButtons button ) : bool | ||
IsButtonNewlyUp ( MouseButtons button ) : bool | ||
IsButtonUp ( MouseButtons button ) : bool | ||
MouseDevice ( ) : System | ||
Update ( GameTime gameTime ) : void | ||
WasButtonDown ( MouseButtons button ) : bool | ||
WasButtonUp ( MouseButtons button ) : bool |
public Evaluate ( GameTime gameTime, Control focused, UserInterface ui ) : void | ||
gameTime | GameTime | |
focused | Control | |
ui | UserInterface | |
리턴 | void |
public IsButtonDown ( MouseButtons button ) : bool | ||
button | MouseButtons | |
리턴 | bool |
public IsButtonNewlyDown ( MouseButtons button ) : bool | ||
button | MouseButtons | |
리턴 | bool |
public IsButtonNewlyUp ( MouseButtons button ) : bool | ||
button | MouseButtons | |
리턴 | bool |
public WasButtonDown ( MouseButtons button ) : bool | ||
button | MouseButtons | |
리턴 | bool |