Method | Description | |
---|---|---|
BlockInputs ( IEnumerable |
||
Evaluate ( GameTime gameTime, Control focused, UserInterface ui ) : void | ||
IsBlocked ( ICollection |
||
IsButtonDown ( MouseButtons button ) : bool | ||
IsButtonNewlyDown ( MouseButtons button ) : bool | ||
IsButtonNewlyUp ( MouseButtons button ) : bool | ||
IsButtonUp ( MouseButtons button ) : bool | ||
MouseDevice ( ) : System | ||
Update ( GameTime gameTime ) : void | ||
WasButtonDown ( MouseButtons button ) : bool | ||
WasButtonUp ( MouseButtons button ) : bool |
public BlockInputs ( IEnumerable |
||
inputs | IEnumerable |
|
return | void |
public Evaluate ( GameTime gameTime, Control focused, UserInterface ui ) : void | ||
gameTime | GameTime | |
focused | Control | |
ui | UserInterface | |
return | void |
public IsBlocked ( ICollection |
||
inputs | ICollection |
|
return | bool |
public IsButtonDown ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |
public IsButtonNewlyDown ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |
public IsButtonNewlyUp ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |
public IsButtonUp ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |
public WasButtonDown ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |
public WasButtonUp ( MouseButtons button ) : bool | ||
button | MouseButtons | |
return | bool |