프로퍼티 | 타입 | 설명 | |
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shooting | bool |
메소드 | 설명 | |
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Draw ( |
This method renders the current state.
|
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PlayerModel ( |
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RHandTransformation ( ) : Matrix |
메소드 | 설명 | |
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Attack ( |
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Run ( ) : void | ||
playAnimation ( ) : void |
public Draw ( |
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gameTime | The elapsed game time. | |
리턴 | void |
public PlayerModel ( |
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game | ||
skinnedModel | ||
리턴 | System |