Property | Type | Description | |
---|---|---|---|
shooting | bool |
Method | Description | |
---|---|---|
Draw ( |
This method renders the current state.
|
|
PlayerModel ( |
||
RHandTransformation ( ) : Matrix |
Method | Description | |
---|---|---|
Attack ( |
||
Run ( ) : void | ||
playAnimation ( ) : void |
public Draw ( |
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gameTime | The elapsed game time. | |
return | void |
public PlayerModel ( |
||
game | ||
skinnedModel | ||
return | System |