C# 클래스 MrGravity.Game_Objects.Static_Objects.Triggers.Trigger

상속: StaticObject
파일 보기 프로젝트 열기: DizWARE/Mr-Gravity

공개 메소드들

메소드 설명
Draw ( SpriteBatch canvas, GameTime gametime ) : void

Ignores drawing triggers. They should be invisible anyway

RunTrigger ( List objects, Player player ) : void

Runs whatever the trigger should do.

Trigger ( Microsoft.Xna.Framework.Content.ContentManager content, EntityInfo entity ) : System.Collections.Generic

Construcsts a new trigger See Static object for parameter defs

메소드 상세

Draw() 공개 메소드

Ignores drawing triggers. They should be invisible anyway
public Draw ( SpriteBatch canvas, GameTime gametime ) : void
canvas Microsoft.Xna.Framework.Graphics.SpriteBatch
gametime Microsoft.Xna.Framework.GameTime
리턴 void

RunTrigger() 공개 추상적인 메소드

Runs whatever the trigger should do.
public abstract RunTrigger ( List objects, Player player ) : void
objects List List of all the objects in the level
player MrGravity.Game_Objects.Physics_Objects.Player The player in the game
리턴 void

Trigger() 공개 메소드

Construcsts a new trigger See Static object for parameter defs
public Trigger ( Microsoft.Xna.Framework.Content.ContentManager content, EntityInfo entity ) : System.Collections.Generic
content Microsoft.Xna.Framework.Content.ContentManager
entity MrGravity.Import_Code.EntityInfo
리턴 System.Collections.Generic