C# Class MrGravity.Game_Objects.Static_Objects.Triggers.Trigger

Inheritance: StaticObject
Afficher le fichier Open project: DizWARE/Mr-Gravity

Méthodes publiques

Méthode Description
Draw ( SpriteBatch canvas, GameTime gametime ) : void

Ignores drawing triggers. They should be invisible anyway

RunTrigger ( List objects, Player player ) : void

Runs whatever the trigger should do.

Trigger ( Microsoft.Xna.Framework.Content.ContentManager content, EntityInfo entity ) : System.Collections.Generic

Construcsts a new trigger See Static object for parameter defs

Method Details

Draw() public méthode

Ignores drawing triggers. They should be invisible anyway
public Draw ( SpriteBatch canvas, GameTime gametime ) : void
canvas Microsoft.Xna.Framework.Graphics.SpriteBatch
gametime Microsoft.Xna.Framework.GameTime
Résultat void

RunTrigger() public abstract méthode

Runs whatever the trigger should do.
public abstract RunTrigger ( List objects, Player player ) : void
objects List List of all the objects in the level
player MrGravity.Game_Objects.Physics_Objects.Player The player in the game
Résultat void

Trigger() public méthode

Construcsts a new trigger See Static object for parameter defs
public Trigger ( Microsoft.Xna.Framework.Content.ContentManager content, EntityInfo entity ) : System.Collections.Generic
content Microsoft.Xna.Framework.Content.ContentManager
entity MrGravity.Import_Code.EntityInfo
Résultat System.Collections.Generic