프로퍼티 | 타입 | 설명 | |
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DBInventory |
메소드 | 설명 | |
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CreateVisualItem ( ) : Mooege.Net.GS.Message.Fields.VisualItem | ||
Drop ( Player owner, Vector3D position ) : void | ||
GetVisualItem ( ) : D3.Hero.VisualItem | ||
Is2H ( |
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IsAccessory ( |
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IsArmor ( |
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IsDye ( |
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IsGold ( |
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IsHealthGlobe ( |
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IsJournalOrScroll ( |
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IsOffhand ( |
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IsPotion ( |
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IsRuneOrJewel ( |
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IsStackable ( ) : bool | ||
IsWeapon ( |
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Item ( GS world, |
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OnRequestUse ( Player player, |
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OnTargeted ( Player player, Mooege.Net.GS.Message.Definitions.World.TargetMessage message ) : void | ||
Reveal ( Player player ) : bool | ||
SetInventoryLocation ( int equipmentSlot, int column, int row ) : void | ||
SetNewWorld ( Mooege.Core.GS.Map.World world ) : void | ||
Unreveal ( Player player ) : bool |
메소드 | 설명 | |
---|---|---|
ApplyArmorSpecificOptions ( |
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ApplyAttributeSpecifier ( |
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ApplyDurability ( |
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ApplySkills ( |
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ApplyWeaponSpecificOptions ( |
public CreateVisualItem ( ) : Mooege.Net.GS.Message.Fields.VisualItem | ||
리턴 | Mooege.Net.GS.Message.Fields.VisualItem |
public Drop ( Player owner, Vector3D position ) : void | ||
owner | Player | |
position | Vector3D | |
리턴 | void |
public static Is2H ( |
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itemType | ||
리턴 | bool |
public static IsAccessory ( |
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itemType | ||
리턴 | bool |
public static IsArmor ( |
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itemType | ||
리턴 | bool |
public static IsDye ( |
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itemType | ||
리턴 | bool |
public static IsGold ( |
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itemType | ||
리턴 | bool |
public static IsHealthGlobe ( |
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itemType | ||
리턴 | bool |
public static IsJournalOrScroll ( |
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itemType | ||
리턴 | bool |
public static IsOffhand ( |
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itemType | ||
리턴 | bool |
public static IsPotion ( |
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itemType | ||
리턴 | bool |
public static IsRuneOrJewel ( |
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itemType | ||
리턴 | bool |
public static IsWeapon ( |
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itemType | ||
리턴 | bool |
public Item ( GS world, |
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world | GS | |
definition | ||
리턴 | Mooege.Common.Helpers.Math |
public OnRequestUse ( Player player, |
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player | Player | |
target | ||
actionId | int | |
worldPlace | Mooege.Net.GS.Message.Fields.WorldPlace | |
리턴 | void |
public OnTargeted ( Player player, Mooege.Net.GS.Message.Definitions.World.TargetMessage message ) : void | ||
player | Player | |
message | Mooege.Net.GS.Message.Definitions.World.TargetMessage | |
리턴 | void |
public SetInventoryLocation ( int equipmentSlot, int column, int row ) : void | ||
equipmentSlot | int | |
column | int | |
row | int | |
리턴 | void |
public SetNewWorld ( Mooege.Core.GS.Map.World world ) : void | ||
world | Mooege.Core.GS.Map.World | |
리턴 | void |