C# 클래스 MonoGdx.Scene2D.Group

상속: Actor, ICullable
파일 보기 프로젝트 열기: jaquadro/MonoGdx 1 사용 예제들

공개 메소드들

메소드 설명
Act ( float delta ) : void
AddActor ( Actor actor ) : void
AddActorAfter ( Actor actorAfter, Actor actor ) : void
AddActorAt ( int index, Actor actor ) : void
AddActorBefore ( Actor actorBefore, Actor actor ) : void
Clear ( ) : void
ClearChildren ( ) : void
Draw ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
FindActor ( string name ) : Actor
Group ( ) : System
Hit ( float x, float y, bool touchable ) : Actor
LocalToDescendantCoordinates ( Actor descendant, Vector2 localCoords ) : Vector2
Print ( ) : void
RemoveActor ( Actor actor ) : bool
SetCullingArea ( RectangleF cullingArea ) : void
SwapActor ( Actor first, Actor second ) : bool
SwapActor ( int first, int second ) : bool

보호된 메소드들

메소드 설명
ApplyTransform ( GdxSpriteBatch spriteBatch, Matrix transform ) : void
ChildrenChanged ( ) : void
ComputeTransform ( ) : Matrix
DrawChildren ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
ResetTransform ( GdxSpriteBatch spriteBatch ) : void

비공개 메소드들

메소드 설명
Print ( string indent ) : void

메소드 상세

Act() 공개 메소드

public Act ( float delta ) : void
delta float
리턴 void

AddActor() 공개 메소드

public AddActor ( Actor actor ) : void
actor Actor
리턴 void

AddActorAfter() 공개 메소드

public AddActorAfter ( Actor actorAfter, Actor actor ) : void
actorAfter Actor
actor Actor
리턴 void

AddActorAt() 공개 메소드

public AddActorAt ( int index, Actor actor ) : void
index int
actor Actor
리턴 void

AddActorBefore() 공개 메소드

public AddActorBefore ( Actor actorBefore, Actor actor ) : void
actorBefore Actor
actor Actor
리턴 void

ApplyTransform() 보호된 메소드

protected ApplyTransform ( GdxSpriteBatch spriteBatch, Matrix transform ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
transform Matrix
리턴 void

ChildrenChanged() 보호된 메소드

protected ChildrenChanged ( ) : void
리턴 void

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

ClearChildren() 공개 메소드

public ClearChildren ( ) : void
리턴 void

ComputeTransform() 보호된 메소드

protected ComputeTransform ( ) : Matrix
리턴 Matrix

Draw() 공개 메소드

public Draw ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
parentAlpha float
리턴 void

DrawChildren() 보호된 메소드

protected DrawChildren ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
parentAlpha float
리턴 void

FindActor() 공개 메소드

public FindActor ( string name ) : Actor
name string
리턴 Actor

Group() 공개 메소드

public Group ( ) : System
리턴 System

Hit() 공개 메소드

public Hit ( float x, float y, bool touchable ) : Actor
x float
y float
touchable bool
리턴 Actor

LocalToDescendantCoordinates() 공개 메소드

public LocalToDescendantCoordinates ( Actor descendant, Vector2 localCoords ) : Vector2
descendant Actor
localCoords Vector2
리턴 Vector2

Print() 공개 메소드

public Print ( ) : void
리턴 void

RemoveActor() 공개 메소드

public RemoveActor ( Actor actor ) : bool
actor Actor
리턴 bool

ResetTransform() 보호된 메소드

protected ResetTransform ( GdxSpriteBatch spriteBatch ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
리턴 void

SetCullingArea() 공개 메소드

public SetCullingArea ( RectangleF cullingArea ) : void
cullingArea MonoGdx.Geometry.RectangleF
리턴 void

SwapActor() 공개 메소드

public SwapActor ( Actor first, Actor second ) : bool
first Actor
second Actor
리턴 bool

SwapActor() 공개 메소드

public SwapActor ( int first, int second ) : bool
first int
second int
리턴 bool