메소드 | 설명 | |
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Act ( float delta ) : void | ||
AddActor ( |
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AddActorAfter ( |
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AddActorAt ( int index, |
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AddActorBefore ( |
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Clear ( ) : void | ||
ClearChildren ( ) : void | ||
Draw ( |
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FindActor ( string name ) : |
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Group ( ) : System | ||
Hit ( float x, float y, bool touchable ) : |
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LocalToDescendantCoordinates ( |
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Print ( ) : void | ||
RemoveActor ( |
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SetCullingArea ( |
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SwapActor ( |
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SwapActor ( int first, int second ) : bool |
메소드 | 설명 | |
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ApplyTransform ( |
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ChildrenChanged ( ) : void | ||
ComputeTransform ( ) : Matrix | ||
DrawChildren ( |
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ResetTransform ( |
메소드 | 설명 | |
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Print ( string indent ) : void |
public AddActorAfter ( |
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actorAfter | ||
actor | ||
리턴 | void |
public AddActorAt ( int index, |
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index | int | |
actor | ||
리턴 | void |
public AddActorBefore ( |
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actorBefore | ||
actor | ||
리턴 | void |
protected ApplyTransform ( |
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spriteBatch | ||
transform | Matrix | |
리턴 | void |
public Draw ( |
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spriteBatch | ||
parentAlpha | float | |
리턴 | void |
protected DrawChildren ( |
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spriteBatch | ||
parentAlpha | float | |
리턴 | void |
public Hit ( float x, float y, bool touchable ) : |
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x | float | |
y | float | |
touchable | bool | |
리턴 |
public LocalToDescendantCoordinates ( |
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descendant | ||
localCoords | Vector2 | |
리턴 | Vector2 |
protected ResetTransform ( |
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spriteBatch | ||
리턴 | void |
public SetCullingArea ( |
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cullingArea | ||
리턴 | void |
public SwapActor ( |
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first | ||
second | ||
리턴 | bool |