C# Class MonoGdx.Scene2D.Group

Inheritance: Actor, ICullable
Afficher le fichier Open project: jaquadro/MonoGdx Class Usage Examples

Méthodes publiques

Méthode Description
Act ( float delta ) : void
AddActor ( Actor actor ) : void
AddActorAfter ( Actor actorAfter, Actor actor ) : void
AddActorAt ( int index, Actor actor ) : void
AddActorBefore ( Actor actorBefore, Actor actor ) : void
Clear ( ) : void
ClearChildren ( ) : void
Draw ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
FindActor ( string name ) : Actor
Group ( ) : System
Hit ( float x, float y, bool touchable ) : Actor
LocalToDescendantCoordinates ( Actor descendant, Vector2 localCoords ) : Vector2
Print ( ) : void
RemoveActor ( Actor actor ) : bool
SetCullingArea ( RectangleF cullingArea ) : void
SwapActor ( Actor first, Actor second ) : bool
SwapActor ( int first, int second ) : bool

Méthodes protégées

Méthode Description
ApplyTransform ( GdxSpriteBatch spriteBatch, Matrix transform ) : void
ChildrenChanged ( ) : void
ComputeTransform ( ) : Matrix
DrawChildren ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
ResetTransform ( GdxSpriteBatch spriteBatch ) : void

Private Methods

Méthode Description
Print ( string indent ) : void

Method Details

Act() public méthode

public Act ( float delta ) : void
delta float
Résultat void

AddActor() public méthode

public AddActor ( Actor actor ) : void
actor Actor
Résultat void

AddActorAfter() public méthode

public AddActorAfter ( Actor actorAfter, Actor actor ) : void
actorAfter Actor
actor Actor
Résultat void

AddActorAt() public méthode

public AddActorAt ( int index, Actor actor ) : void
index int
actor Actor
Résultat void

AddActorBefore() public méthode

public AddActorBefore ( Actor actorBefore, Actor actor ) : void
actorBefore Actor
actor Actor
Résultat void

ApplyTransform() protected méthode

protected ApplyTransform ( GdxSpriteBatch spriteBatch, Matrix transform ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
transform Matrix
Résultat void

ChildrenChanged() protected méthode

protected ChildrenChanged ( ) : void
Résultat void

Clear() public méthode

public Clear ( ) : void
Résultat void

ClearChildren() public méthode

public ClearChildren ( ) : void
Résultat void

ComputeTransform() protected méthode

protected ComputeTransform ( ) : Matrix
Résultat Matrix

Draw() public méthode

public Draw ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
parentAlpha float
Résultat void

DrawChildren() protected méthode

protected DrawChildren ( GdxSpriteBatch spriteBatch, float parentAlpha ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
parentAlpha float
Résultat void

FindActor() public méthode

public FindActor ( string name ) : Actor
name string
Résultat Actor

Group() public méthode

public Group ( ) : System
Résultat System

Hit() public méthode

public Hit ( float x, float y, bool touchable ) : Actor
x float
y float
touchable bool
Résultat Actor

LocalToDescendantCoordinates() public méthode

public LocalToDescendantCoordinates ( Actor descendant, Vector2 localCoords ) : Vector2
descendant Actor
localCoords Vector2
Résultat Vector2

Print() public méthode

public Print ( ) : void
Résultat void

RemoveActor() public méthode

public RemoveActor ( Actor actor ) : bool
actor Actor
Résultat bool

ResetTransform() protected méthode

protected ResetTransform ( GdxSpriteBatch spriteBatch ) : void
spriteBatch MonoGdx.Graphics.G2D.GdxSpriteBatch
Résultat void

SetCullingArea() public méthode

public SetCullingArea ( RectangleF cullingArea ) : void
cullingArea MonoGdx.Geometry.RectangleF
Résultat void

SwapActor() public méthode

public SwapActor ( Actor first, Actor second ) : bool
first Actor
second Actor
Résultat bool

SwapActor() public méthode

public SwapActor ( int first, int second ) : bool
first int
second int
Résultat bool