C# 클래스 MonoGdx.Scene2D.Utils.ClickEventManager

파일 보기 프로젝트 열기: jaquadro/MonoGdx 1 사용 예제들

공개 메소드들

메소드 설명
Cancel ( ) : void
ClickEventManager ( Actor actor ) : System
ClickEventManager ( Actor actor, int button ) : System
InTapSquare ( float x, float y ) : bool
InvalidateTapSquare ( ) : void
IsOverActor ( Actor actor, float x, float y ) : bool
SetTapCountInterval ( float tapCountInterval ) : void

비공개 메소드들

메소드 설명
TouchDownHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchDraggedHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchEnterHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchLeaveHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchUpHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void

메소드 상세

Cancel() 공개 메소드

public Cancel ( ) : void
리턴 void

ClickEventManager() 공개 메소드

public ClickEventManager ( Actor actor ) : System
actor Actor
리턴 System

ClickEventManager() 공개 메소드

public ClickEventManager ( Actor actor, int button ) : System
actor Actor
button int
리턴 System

InTapSquare() 공개 메소드

public InTapSquare ( float x, float y ) : bool
x float
y float
리턴 bool

InvalidateTapSquare() 공개 메소드

public InvalidateTapSquare ( ) : void
리턴 void

IsOverActor() 공개 메소드

public IsOverActor ( Actor actor, float x, float y ) : bool
actor Actor
x float
y float
리턴 bool

SetTapCountInterval() 공개 메소드

public SetTapCountInterval ( float tapCountInterval ) : void
tapCountInterval float
리턴 void