C# Class MonoGdx.Scene2D.Utils.ClickEventManager

Afficher le fichier Open project: jaquadro/MonoGdx Class Usage Examples

Méthodes publiques

Méthode Description
Cancel ( ) : void
ClickEventManager ( Actor actor ) : System
ClickEventManager ( Actor actor, int button ) : System
InTapSquare ( float x, float y ) : bool
InvalidateTapSquare ( ) : void
IsOverActor ( Actor actor, float x, float y ) : bool
SetTapCountInterval ( float tapCountInterval ) : void

Private Methods

Méthode Description
TouchDownHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchDraggedHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchEnterHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchLeaveHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void
TouchUpHandler ( Actor sender, Microsoft.Xna.Framework.Input.TouchEventArgs e ) : void

Method Details

Cancel() public méthode

public Cancel ( ) : void
Résultat void

ClickEventManager() public méthode

public ClickEventManager ( Actor actor ) : System
actor Actor
Résultat System

ClickEventManager() public méthode

public ClickEventManager ( Actor actor, int button ) : System
actor Actor
button int
Résultat System

InTapSquare() public méthode

public InTapSquare ( float x, float y ) : bool
x float
y float
Résultat bool

InvalidateTapSquare() public méthode

public InvalidateTapSquare ( ) : void
Résultat void

IsOverActor() public méthode

public IsOverActor ( Actor actor, float x, float y ) : bool
actor Actor
x float
y float
Résultat bool

SetTapCountInterval() public méthode

public SetTapCountInterval ( float tapCountInterval ) : void
tapCountInterval float
Résultat void