메소드 | 설명 | |
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Act ( float delta ) : bool | ||
Restart ( ) : void | ||
SequenceAction ( ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4, SceneAction action5 ) : MonoGdx.Utils |
public SequenceAction ( SceneAction action1 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
리턴 | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
리턴 | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
action3 | SceneAction | |
리턴 | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
action3 | SceneAction | |
action4 | SceneAction | |
리턴 | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4, SceneAction action5 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
action3 | SceneAction | |
action4 | SceneAction | |
action5 | SceneAction | |
리턴 | MonoGdx.Utils |