Méthode | Description | |
---|---|---|
Act ( float delta ) : bool | ||
Restart ( ) : void | ||
SequenceAction ( ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4 ) : MonoGdx.Utils | ||
SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4, SceneAction action5 ) : MonoGdx.Utils |
public SequenceAction ( SceneAction action1 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
Résultat | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
Résultat | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
action3 | SceneAction | |
Résultat | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
action3 | SceneAction | |
action4 | SceneAction | |
Résultat | MonoGdx.Utils |
public SequenceAction ( SceneAction action1, SceneAction action2, SceneAction action3, SceneAction action4, SceneAction action5 ) : MonoGdx.Utils | ||
action1 | SceneAction | |
action2 | SceneAction | |
action3 | SceneAction | |
action4 | SceneAction | |
action5 | SceneAction | |
Résultat | MonoGdx.Utils |