메소드 | 설명 | |
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Add ( |
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AddRange ( List |
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Begin ( ) : void | ||
Dispose ( ) : void | ||
GetByName ( string name ) : BaseTexture | ||
SetTexture ( int sampler, string name ) : void | ||
TextureManager ( ) : System |
메소드 | 설명 | |
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Dispose ( bool disposeManaged ) : void |
메소드 | 설명 | |
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FillLightDiffuseMap ( CubeMapFace face, uint color ) : void | ||
LoadCubeMapFace ( CubeTexture tex, CubeMapFace face, string fileName, int size, Format format ) : void |
public Add ( |
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textureSection | ||
리턴 | void |
public SetTexture ( int sampler, string name ) : void | ||
sampler | int | |
name | string | |
리턴 | void |