프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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GLQuadMap ( List |
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GLVertexMap ( UnityEngine.Vector3d worldPosition ) : void | ||
IsOccluded ( UnityEngine.Vector3d worldPosition, CelestialBody byBody ) : bool | ||
drawLandingArea ( CelestialBody body, double minLatitude, double maxLatitude, double minLongitude, double maxLongitude, Color c, double rotation ) : void |
public static GLQuadMap ( List |
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list | List |
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c | Color | |
리턴 | void |
public static GLVertexMap ( UnityEngine.Vector3d worldPosition ) : void | ||
worldPosition | UnityEngine.Vector3d | |
리턴 | void |
public static IsOccluded ( UnityEngine.Vector3d worldPosition, CelestialBody byBody ) : bool | ||
worldPosition | UnityEngine.Vector3d | |
byBody | CelestialBody | |
리턴 | bool |
public static drawLandingArea ( CelestialBody body, double minLatitude, double maxLatitude, double minLongitude, double maxLongitude, Color c, double rotation ) : void | ||
body | CelestialBody | |
minLatitude | double | |
maxLatitude | double | |
minLongitude | double | |
maxLongitude | double | |
c | Color | |
rotation | double | |
리턴 | void |