Property | Type | Description |
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Method | Description | |
---|---|---|
GLQuadMap ( List |
||
GLVertexMap ( UnityEngine.Vector3d worldPosition ) : void | ||
IsOccluded ( UnityEngine.Vector3d worldPosition, CelestialBody byBody ) : bool | ||
drawLandingArea ( CelestialBody body, double minLatitude, double maxLatitude, double minLongitude, double maxLongitude, Color c, double rotation ) : void |
public static GLQuadMap ( List |
||
list | List |
|
c | Color | |
return | void |
public static GLVertexMap ( UnityEngine.Vector3d worldPosition ) : void | ||
worldPosition | UnityEngine.Vector3d | |
return | void |
public static IsOccluded ( UnityEngine.Vector3d worldPosition, CelestialBody byBody ) : bool | ||
worldPosition | UnityEngine.Vector3d | |
byBody | CelestialBody | |
return | bool |
public static drawLandingArea ( CelestialBody body, double minLatitude, double maxLatitude, double minLongitude, double maxLongitude, Color c, double rotation ) : void | ||
body | CelestialBody | |
minLatitude | double | |
maxLatitude | double | |
minLongitude | double | |
maxLongitude | double | |
c | Color | |
rotation | double | |
return | void |