C# Class MissionController.GLUtils

Show file Open project: pweingardt/KSPMissionController

Private Properties

Property Type Description

Public Methods

Method Description
GLQuadMap ( List list, Color c ) : void
GLVertexMap ( UnityEngine.Vector3d worldPosition ) : void
IsOccluded ( UnityEngine.Vector3d worldPosition, CelestialBody byBody ) : bool
drawLandingArea ( CelestialBody body, double minLatitude, double maxLatitude, double minLongitude, double maxLongitude, Color c, double rotation ) : void

Method Details

GLQuadMap() public static method

public static GLQuadMap ( List list, Color c ) : void
list List
c Color
return void

GLVertexMap() public static method

public static GLVertexMap ( UnityEngine.Vector3d worldPosition ) : void
worldPosition UnityEngine.Vector3d
return void

IsOccluded() public static method

public static IsOccluded ( UnityEngine.Vector3d worldPosition, CelestialBody byBody ) : bool
worldPosition UnityEngine.Vector3d
byBody CelestialBody
return bool

drawLandingArea() public static method

public static drawLandingArea ( CelestialBody body, double minLatitude, double maxLatitude, double minLongitude, double maxLongitude, Color c, double rotation ) : void
body CelestialBody
minLatitude double
maxLatitude double
minLongitude double
maxLongitude double
c Color
rotation double
return void