메소드 |
설명 |
|
AddEudemon ( GameStruct item, byte level = 1, int quality, byte wuxing ) : void |
|
|
AddEudemon ( RoleData_Eudemon eudemon ) : void |
|
|
AddExp ( int nExp ) : void |
|
|
AddTempEudemon ( RoleData_Eudemon eudemon ) : void |
|
|
CalcFightSoul ( ) : int |
|
|
ConvertGrowRate ( float fValue ) : int |
|
|
DB_Load ( ROLEDATE_EUDEMON data ) : void |
|
|
DB_Save ( ) : void |
|
|
DeleteEudemon ( uint eudemon_id ) : void |
|
|
DeleteTempEudemon ( uint eudemon_typeid ) : void |
|
|
Eudemon_Alive ( MonsterObject taget ) : void |
|
|
Eudemon_Attack ( NetMsg info ) : void |
|
|
Eudemon_Battle ( uint eudemon_id ) : void |
|
|
Eudemon_BattleAll ( ) : void |
|
|
Eudemon_BreakUp ( uint eudemon_id ) : void |
|
|
Eudemon_BreakUpAll ( ) : void |
|
|
Eudemon_DeleteMagic ( uint eudemon_id, ushort magicid ) : void |
|
|
Eudemon_Evolution ( uint eudemon_id ) : void |
|
|
Eudemon_Fit ( uint eudemon_id ) : void |
|
|
Eudemon_Injured ( BaseObject obj, uint value, NetMsg info ) : bool |
|
|
Eudemon_ReCall ( uint eudemon_id ) : void |
|
|
Eudemon_ReCallAll ( bool isRecord = false ) : void |
|
|
Eudemon_Soul ( uint _id ) : void |
|
|
ExitGame ( ) : void |
|
|
FindEudemon ( uint eudemon_id ) : RoleData_Eudemon |
|
|
FindTempEudemon ( uint eudemon_typeid ) : RoleData_Eudemon |
|
|
FlyPlay ( ) : void |
|
|
GetBattleEudemon ( uint eudemon_id ) : EudemonObject |
|
|
GetBattleEudemonSystem ( byte nIndex ) : EudemonObject |
|
|
GetEudemonTypeID ( uint itemid ) : uint |
|
|
GetEudmeonObject ( uint eudemon_id ) : EudemonObject |
|
|
GetFitEudemonMaxAtk ( ) : int |
|
|
GetFitEudemonMinAtk ( ) : int |
|
|
GetInjuredEudemon ( ) : EudemonObject |
|
|
IsEudemonFull ( ) : bool |
|
|
Move ( NetMsg moveinfo ) : void |
|
|
PlayerEudemon ( PlayerObject _play ) : System |
|
|
Process_DieEudemon ( ) : void |
|
|
SendAllEudemonInfo ( ) : void |
|
|
SendEudemonInfo ( RoleData_Eudemon info, bool tag = true, bool bRank = true ) : void |
|
|
SendLookEudemonInfo ( PlayerObject target ) : void |
|
|
SendLookPtichEudemonInfo ( PlayerObject _play, RoleData_Eudemon info ) : void |
|
|
SendLookTradEudemonInfo ( PlayerObject _play, RoleData_Eudemon info ) : void |
|
|
SetSoulEudemon ( uint id ) : void |
|
|
TakeMount ( uint eudemon_id ) : void |
|
|
TakeOffMount ( uint eudemon_id ) : void |
|
|