C# Class MapServer.PlayerEudemon

Mostra file Open project: dream-young-soul/soul Class Usage Examples

Public Methods

Method Description
AddEudemon ( GameStruct item, byte level = 1, int quality, byte wuxing ) : void
AddEudemon ( RoleData_Eudemon eudemon ) : void
AddExp ( int nExp ) : void
AddTempEudemon ( RoleData_Eudemon eudemon ) : void
CalcFightSoul ( ) : int
ConvertGrowRate ( float fValue ) : int
DB_Load ( ROLEDATE_EUDEMON data ) : void
DB_Save ( ) : void
DeleteEudemon ( uint eudemon_id ) : void
DeleteTempEudemon ( uint eudemon_typeid ) : void
Eudemon_Alive ( MonsterObject taget ) : void
Eudemon_Attack ( NetMsg info ) : void
Eudemon_Battle ( uint eudemon_id ) : void
Eudemon_BattleAll ( ) : void
Eudemon_BreakUp ( uint eudemon_id ) : void
Eudemon_BreakUpAll ( ) : void
Eudemon_DeleteMagic ( uint eudemon_id, ushort magicid ) : void
Eudemon_Evolution ( uint eudemon_id ) : void
Eudemon_Fit ( uint eudemon_id ) : void
Eudemon_Injured ( BaseObject obj, uint value, NetMsg info ) : bool
Eudemon_ReCall ( uint eudemon_id ) : void
Eudemon_ReCallAll ( bool isRecord = false ) : void
Eudemon_Soul ( uint _id ) : void
ExitGame ( ) : void
FindEudemon ( uint eudemon_id ) : RoleData_Eudemon
FindTempEudemon ( uint eudemon_typeid ) : RoleData_Eudemon
FlyPlay ( ) : void
GetBattleEudemon ( uint eudemon_id ) : EudemonObject
GetBattleEudemonSystem ( byte nIndex ) : EudemonObject
GetEudemonTypeID ( uint itemid ) : uint
GetEudmeonObject ( uint eudemon_id ) : EudemonObject
GetFitEudemonMaxAtk ( ) : int
GetFitEudemonMinAtk ( ) : int
GetInjuredEudemon ( ) : EudemonObject
IsEudemonFull ( ) : bool
Move ( NetMsg moveinfo ) : void
PlayerEudemon ( PlayerObject _play ) : System
Process_DieEudemon ( ) : void
SendAllEudemonInfo ( ) : void
SendEudemonInfo ( RoleData_Eudemon info, bool tag = true, bool bRank = true ) : void
SendLookEudemonInfo ( PlayerObject target ) : void
SendLookPtichEudemonInfo ( PlayerObject _play, RoleData_Eudemon info ) : void
SendLookTradEudemonInfo ( PlayerObject _play, RoleData_Eudemon info ) : void
SetSoulEudemon ( uint id ) : void
TakeMount ( uint eudemon_id ) : void
TakeOffMount ( uint eudemon_id ) : void

Method Details

AddEudemon() public method

public AddEudemon ( GameStruct item, byte level = 1, int quality, byte wuxing ) : void
item GameStruct
level byte
quality int
wuxing byte
return void

AddEudemon() public method

public AddEudemon ( RoleData_Eudemon eudemon ) : void
eudemon GameBase.Network.Internal.RoleData_Eudemon
return void

AddExp() public method

public AddExp ( int nExp ) : void
nExp int
return void

AddTempEudemon() public method

public AddTempEudemon ( RoleData_Eudemon eudemon ) : void
eudemon GameBase.Network.Internal.RoleData_Eudemon
return void

CalcFightSoul() public method

public CalcFightSoul ( ) : int
return int

ConvertGrowRate() public static method

public static ConvertGrowRate ( float fValue ) : int
fValue float
return int

DB_Load() public method

public DB_Load ( ROLEDATE_EUDEMON data ) : void
data GameBase.Network.Internal.ROLEDATE_EUDEMON
return void

DB_Save() public method

public DB_Save ( ) : void
return void

DeleteEudemon() public method

public DeleteEudemon ( uint eudemon_id ) : void
eudemon_id uint
return void

DeleteTempEudemon() public method

public DeleteTempEudemon ( uint eudemon_typeid ) : void
eudemon_typeid uint
return void

Eudemon_Alive() public method

public Eudemon_Alive ( MonsterObject taget ) : void
taget MonsterObject
return void

Eudemon_Attack() public method

public Eudemon_Attack ( NetMsg info ) : void
info NetMsg
return void

Eudemon_Battle() public method

public Eudemon_Battle ( uint eudemon_id ) : void
eudemon_id uint
return void

Eudemon_BattleAll() public method

public Eudemon_BattleAll ( ) : void
return void

Eudemon_BreakUp() public method

public Eudemon_BreakUp ( uint eudemon_id ) : void
eudemon_id uint
return void

Eudemon_BreakUpAll() public method

public Eudemon_BreakUpAll ( ) : void
return void

Eudemon_DeleteMagic() public method

public Eudemon_DeleteMagic ( uint eudemon_id, ushort magicid ) : void
eudemon_id uint
magicid ushort
return void

Eudemon_Evolution() public method

public Eudemon_Evolution ( uint eudemon_id ) : void
eudemon_id uint
return void

Eudemon_Fit() public method

public Eudemon_Fit ( uint eudemon_id ) : void
eudemon_id uint
return void

Eudemon_Injured() public method

public Eudemon_Injured ( BaseObject obj, uint value, NetMsg info ) : bool
obj BaseObject
value uint
info NetMsg
return bool

Eudemon_ReCall() public method

public Eudemon_ReCall ( uint eudemon_id ) : void
eudemon_id uint
return void

Eudemon_ReCallAll() public method

public Eudemon_ReCallAll ( bool isRecord = false ) : void
isRecord bool
return void

Eudemon_Soul() public method

public Eudemon_Soul ( uint _id ) : void
_id uint
return void

ExitGame() public method

public ExitGame ( ) : void
return void

FindEudemon() public method

public FindEudemon ( uint eudemon_id ) : RoleData_Eudemon
eudemon_id uint
return GameBase.Network.Internal.RoleData_Eudemon

FindTempEudemon() public method

public FindTempEudemon ( uint eudemon_typeid ) : RoleData_Eudemon
eudemon_typeid uint
return GameBase.Network.Internal.RoleData_Eudemon

FlyPlay() public method

public FlyPlay ( ) : void
return void

GetBattleEudemon() public method

public GetBattleEudemon ( uint eudemon_id ) : EudemonObject
eudemon_id uint
return EudemonObject

GetBattleEudemonSystem() public method

public GetBattleEudemonSystem ( byte nIndex ) : EudemonObject
nIndex byte
return EudemonObject

GetEudemonTypeID() public method

public GetEudemonTypeID ( uint itemid ) : uint
itemid uint
return uint

GetEudmeonObject() public method

public GetEudmeonObject ( uint eudemon_id ) : EudemonObject
eudemon_id uint
return EudemonObject

GetFitEudemonMaxAtk() public method

public GetFitEudemonMaxAtk ( ) : int
return int

GetFitEudemonMinAtk() public method

public GetFitEudemonMinAtk ( ) : int
return int

GetInjuredEudemon() public method

public GetInjuredEudemon ( ) : EudemonObject
return EudemonObject

IsEudemonFull() public method

public IsEudemonFull ( ) : bool
return bool

Move() public method

public Move ( NetMsg moveinfo ) : void
moveinfo NetMsg
return void

PlayerEudemon() public method

public PlayerEudemon ( PlayerObject _play ) : System
_play PlayerObject
return System

Process_DieEudemon() public method

public Process_DieEudemon ( ) : void
return void

SendAllEudemonInfo() public method

public SendAllEudemonInfo ( ) : void
return void

SendEudemonInfo() public method

public SendEudemonInfo ( RoleData_Eudemon info, bool tag = true, bool bRank = true ) : void
info GameBase.Network.Internal.RoleData_Eudemon
tag bool
bRank bool
return void

SendLookEudemonInfo() public method

public SendLookEudemonInfo ( PlayerObject target ) : void
target PlayerObject
return void

SendLookPtichEudemonInfo() public method

public SendLookPtichEudemonInfo ( PlayerObject _play, RoleData_Eudemon info ) : void
_play PlayerObject
info GameBase.Network.Internal.RoleData_Eudemon
return void

SendLookTradEudemonInfo() public method

public SendLookTradEudemonInfo ( PlayerObject _play, RoleData_Eudemon info ) : void
_play PlayerObject
info GameBase.Network.Internal.RoleData_Eudemon
return void

SetSoulEudemon() public method

public SetSoulEudemon ( uint id ) : void
id uint
return void

TakeMount() public method

public TakeMount ( uint eudemon_id ) : void
eudemon_id uint
return void

TakeOffMount() public method

public TakeOffMount ( uint eudemon_id ) : void
eudemon_id uint
return void