C# 클래스 MapServer.LegionManager

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공개 메소드들

메소드 설명
AddMember ( uint legion_id, PlayerObject play ) : void
ChangeMemberPlace ( uint legion_id, String play_name, short place ) : void
CreateLegion ( int player_id, String legion_name, String leader_name, byte title, long money, String notice ) : void
CreateLegion_Ret ( CreateLegion_Ret info ) : void
DB_Load ( LEGIONINFO info ) : void
GetLegion ( uint id ) : Legion
GetPlayerLegion ( String playername ) : Legion
Instance ( ) : LegionManager
IsExist ( String legionname ) : bool
LegionManager ( ) : System
QuitLegion ( PlayerObject play ) : void
UpdateLegionInfo ( uint legion_id, int player_id ) : void

메소드 상세

AddMember() 공개 메소드

public AddMember ( uint legion_id, PlayerObject play ) : void
legion_id uint
play PlayerObject
리턴 void

ChangeMemberPlace() 공개 메소드

public ChangeMemberPlace ( uint legion_id, String play_name, short place ) : void
legion_id uint
play_name String
place short
리턴 void

CreateLegion() 공개 메소드

public CreateLegion ( int player_id, String legion_name, String leader_name, byte title, long money, String notice ) : void
player_id int
legion_name String
leader_name String
title byte
money long
notice String
리턴 void

CreateLegion_Ret() 공개 메소드

public CreateLegion_Ret ( CreateLegion_Ret info ) : void
info GameBase.Network.Internal.CreateLegion_Ret
리턴 void

DB_Load() 공개 메소드

public DB_Load ( LEGIONINFO info ) : void
info GameBase.Network.Internal.LEGIONINFO
리턴 void

GetLegion() 공개 메소드

public GetLegion ( uint id ) : Legion
id uint
리턴 Legion

GetPlayerLegion() 공개 메소드

public GetPlayerLegion ( String playername ) : Legion
playername String
리턴 Legion

Instance() 공개 정적인 메소드

public static Instance ( ) : LegionManager
리턴 LegionManager

IsExist() 공개 메소드

public IsExist ( String legionname ) : bool
legionname String
리턴 bool

LegionManager() 공개 메소드

public LegionManager ( ) : System
리턴 System

QuitLegion() 공개 메소드

public QuitLegion ( PlayerObject play ) : void
play PlayerObject
리턴 void

UpdateLegionInfo() 공개 메소드

public UpdateLegionInfo ( uint legion_id, int player_id ) : void
legion_id uint
player_id int
리턴 void