메소드 | 설명 | |
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DB_Load ( GameBase info ) : void | ||
DB_Update ( |
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Donation ( |
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GetLevel ( |
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GuanJueManager ( ) : System | ||
Instance ( ) : |
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RequestData ( |
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SendChangeGuanJueMsg ( |
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SendGuanJueInfo ( |
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SetValue ( int play_id, String name, ulong guanjue ) : void |
public Donation ( |
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play | ||
type | GameStruct | |
value | int | |
리턴 | void |
public GetLevel ( |
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play | ||
리턴 | GameStruct.GUANGJUELEVEL |
public RequestData ( |
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play | ||
page | byte | |
리턴 | void |
public SendChangeGuanJueMsg ( |
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play | ||
lv | GameStruct | |
리턴 | void |
public SendGuanJueInfo ( |
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play | ||
리턴 | void |
public SetValue ( int play_id, String name, ulong guanjue ) : void | ||
play_id | int | |
name | String | |
guanjue | ulong | |
리턴 | void |