C# Class MapServer.GuanJueManager

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Méthodes publiques

Méthode Description
DB_Load ( GameBase info ) : void
DB_Update ( PlayerObject play ) : void
Donation ( PlayerObject play, GameStruct type, int value ) : void
GetLevel ( PlayerObject play ) : GameStruct.GUANGJUELEVEL
GuanJueManager ( ) : System
Instance ( ) : GuanJueManager
RequestData ( PlayerObject play, byte page ) : void
SendChangeGuanJueMsg ( PlayerObject play, GameStruct lv ) : void
SendGuanJueInfo ( PlayerObject play ) : void
SetValue ( int play_id, String name, ulong guanjue ) : void

Method Details

DB_Load() public méthode

public DB_Load ( GameBase info ) : void
info GameBase
Résultat void

DB_Update() public méthode

public DB_Update ( PlayerObject play ) : void
play PlayerObject
Résultat void

Donation() public méthode

public Donation ( PlayerObject play, GameStruct type, int value ) : void
play PlayerObject
type GameStruct
value int
Résultat void

GetLevel() public méthode

public GetLevel ( PlayerObject play ) : GameStruct.GUANGJUELEVEL
play PlayerObject
Résultat GameStruct.GUANGJUELEVEL

GuanJueManager() public méthode

public GuanJueManager ( ) : System
Résultat System

Instance() public static méthode

public static Instance ( ) : GuanJueManager
Résultat GuanJueManager

RequestData() public méthode

public RequestData ( PlayerObject play, byte page ) : void
play PlayerObject
page byte
Résultat void

SendChangeGuanJueMsg() public méthode

public SendChangeGuanJueMsg ( PlayerObject play, GameStruct lv ) : void
play PlayerObject
lv GameStruct
Résultat void

SendGuanJueInfo() public méthode

public SendGuanJueInfo ( PlayerObject play ) : void
play PlayerObject
Résultat void

SetValue() public méthode

public SetValue ( int play_id, String name, ulong guanjue ) : void
play_id int
name String
guanjue ulong
Résultat void