C# Class MapServer.GuanJueManager

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Public Methods

Method Description
DB_Load ( GameBase info ) : void
DB_Update ( PlayerObject play ) : void
Donation ( PlayerObject play, GameStruct type, int value ) : void
GetLevel ( PlayerObject play ) : GameStruct.GUANGJUELEVEL
GuanJueManager ( ) : System
Instance ( ) : GuanJueManager
RequestData ( PlayerObject play, byte page ) : void
SendChangeGuanJueMsg ( PlayerObject play, GameStruct lv ) : void
SendGuanJueInfo ( PlayerObject play ) : void
SetValue ( int play_id, String name, ulong guanjue ) : void

Method Details

DB_Load() public method

public DB_Load ( GameBase info ) : void
info GameBase
return void

DB_Update() public method

public DB_Update ( PlayerObject play ) : void
play PlayerObject
return void

Donation() public method

public Donation ( PlayerObject play, GameStruct type, int value ) : void
play PlayerObject
type GameStruct
value int
return void

GetLevel() public method

public GetLevel ( PlayerObject play ) : GameStruct.GUANGJUELEVEL
play PlayerObject
return GameStruct.GUANGJUELEVEL

GuanJueManager() public method

public GuanJueManager ( ) : System
return System

Instance() public static method

public static Instance ( ) : GuanJueManager
return GuanJueManager

RequestData() public method

public RequestData ( PlayerObject play, byte page ) : void
play PlayerObject
page byte
return void

SendChangeGuanJueMsg() public method

public SendChangeGuanJueMsg ( PlayerObject play, GameStruct lv ) : void
play PlayerObject
lv GameStruct
return void

SendGuanJueInfo() public method

public SendGuanJueInfo ( PlayerObject play ) : void
play PlayerObject
return void

SetValue() public method

public SetValue ( int play_id, String name, ulong guanjue ) : void
play_id int
name String
guanjue ulong
return void