메소드 | 설명 | |
---|---|---|
Export3DS ( lib3ds.Net.Lib3dsFile f, System.Matrix m ) : void | ||
Focus ( System.Matrix m ) : void | ||
GetSelection ( ) : bool | ||
Process3DClick ( System.Vector3 org, System.Vector3 dir, System.Matrix m ) : float | ||
Render ( Device device, System.Matrix m ) : void | ||
RotatorToDX ( System.Vector3 v ) : System.Vector3 | ||
SetSelection ( bool Selected ) : void | ||
StaticMeshComponent ( ME3Package Pcc, int Index ) : System | ||
ToTree ( ) : |
public Export3DS ( lib3ds.Net.Lib3dsFile f, System.Matrix m ) : void | ||
f | lib3ds.Net.Lib3dsFile | |
m | System.Matrix | |
리턴 | void |
public Process3DClick ( System.Vector3 org, System.Vector3 dir, System.Matrix m ) : float | ||
org | System.Vector3 | |
dir | System.Vector3 | |
m | System.Matrix | |
리턴 | float |
public Render ( Device device, System.Matrix m ) : void | ||
device | Device | |
m | System.Matrix | |
리턴 | void |
public RotatorToDX ( System.Vector3 v ) : System.Vector3 | ||
v | System.Vector3 | |
리턴 | System.Vector3 |
public StaticMeshComponent ( ME3Package Pcc, int Index ) : System | ||
Pcc | ME3Package | |
Index | int | |
리턴 | System |
public bool bAcceptsDynamicDominantLightShadows | ||
리턴 | bool |
public bool bIgnoreInstanceForTextureStreaming | ||
리턴 | bool |