C# Class ME3Explorer.Unreal.Classes.StaticMeshComponent

Afficher le fichier Open project: ME3Explorer/ME3Explorer Class Usage Examples

Méthodes publiques

Свойство Type Description
AudioObstruction float
AudioOcclusion float
BlockActors bool
BlockNonZeroExtent bool
BlockRigidBody bool
BlockZeroExtent bool
CachedMaxDrawDistance float
CanBlockCamera bool
CastShadow bool
CollideActors bool
DepthPriorityGroup int
ForcedLodModel int
HiddenEditor bool
HiddenGame bool
LightEnvironment int
LightMapEncoding int
LocalTranslucencySortPriority int
MassiveLODDistance float
MaxDrawDistance float
MinDrawDistance float
MotionBlurScale float
MyIndex int
MyMatrix System.Matrix
OverriddenLODMaxRange float
OverridePhysMat bool
PhysMaterialOverride int
Props List
RBChannel int
ReplacementPrimitive int
Rotation System.Vector3
STM StaticMesh
Scale float
Scale3D System.Vector3
ShadowParent int
StaticMesh_ int
TickGroup int
Translation System.Vector3
TranslucencySortPriority int
bAcceptsDynamicDecals bool
bAcceptsDynamicDominantLightShadows bool
bAcceptsDynamicLights bool
bAcceptsFoliage bool
bAcceptsLights bool
bAcceptsStaticDecals bool
bAllowAmbientOcclusion bool
bAllowApproximateOcclusion bool
bAllowCullDistanceVolume bool
bAllowShadowFade bool
bBioForcePrecomputedShadows bool
bBioIsReceivingDecals bool
bCastDynamicShadow bool
bCastHiddenShadow bool
bCullModulatedShadowOnBackfaces bool
bCullModulatedShadowOnEmissive bool
bDisableAllRigidBody bool
bForceDirectLightMap bool
bIgnoreInstanceForTextureStreaming bool
bIgnoreRadialForce bool
bIgnoreRadialImpulse bool
bLockLightingCache bool
bNotifyRigidBodyCollision bool
bSelfShadowOnly bool
bUseAsOccluder bool
bUseOnePassLightingOnTranslucency bool
bUsePrecomputedShadows bool
data byte[]
pcc ME3Package

Méthodes publiques

Méthode Description
Export3DS ( lib3ds.Net.Lib3dsFile f, System.Matrix m ) : void
Focus ( System.Matrix m ) : void
GetSelection ( ) : bool
Process3DClick ( System.Vector3 org, System.Vector3 dir, System.Matrix m ) : float
Render ( Device device, System.Matrix m ) : void
RotatorToDX ( System.Vector3 v ) : System.Vector3
SetSelection ( bool Selected ) : void
StaticMeshComponent ( ME3Package Pcc, int Index ) : System
ToTree ( ) : TreeNode

Method Details

Export3DS() public méthode

public Export3DS ( lib3ds.Net.Lib3dsFile f, System.Matrix m ) : void
f lib3ds.Net.Lib3dsFile
m System.Matrix
Résultat void

Focus() public méthode

public Focus ( System.Matrix m ) : void
m System.Matrix
Résultat void

GetSelection() public méthode

public GetSelection ( ) : bool
Résultat bool

Process3DClick() public méthode

public Process3DClick ( System.Vector3 org, System.Vector3 dir, System.Matrix m ) : float
org System.Vector3
dir System.Vector3
m System.Matrix
Résultat float

Render() public méthode

public Render ( Device device, System.Matrix m ) : void
device Device
m System.Matrix
Résultat void

RotatorToDX() public méthode

public RotatorToDX ( System.Vector3 v ) : System.Vector3
v System.Vector3
Résultat System.Vector3

SetSelection() public méthode

public SetSelection ( bool Selected ) : void
Selected bool
Résultat void

StaticMeshComponent() public méthode

public StaticMeshComponent ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
Résultat System

ToTree() public méthode

public ToTree ( ) : TreeNode
Résultat System.Windows.Forms.TreeNode

Property Details

AudioObstruction public_oe property

public float AudioObstruction
Résultat float

AudioOcclusion public_oe property

public float AudioOcclusion
Résultat float

BlockActors public_oe property

public bool BlockActors
Résultat bool

BlockNonZeroExtent public_oe property

public bool BlockNonZeroExtent
Résultat bool

BlockRigidBody public_oe property

public bool BlockRigidBody
Résultat bool

BlockZeroExtent public_oe property

public bool BlockZeroExtent
Résultat bool

CachedMaxDrawDistance public_oe property

public float CachedMaxDrawDistance
Résultat float

CanBlockCamera public_oe property

public bool CanBlockCamera
Résultat bool

CastShadow public_oe property

public bool CastShadow
Résultat bool

CollideActors public_oe property

public bool CollideActors
Résultat bool

DepthPriorityGroup public_oe property

public int DepthPriorityGroup
Résultat int

ForcedLodModel public_oe property

public int ForcedLodModel
Résultat int

HiddenEditor public_oe property

public bool HiddenEditor
Résultat bool

HiddenGame public_oe property

public bool HiddenGame
Résultat bool

LightEnvironment public_oe property

public int LightEnvironment
Résultat int

LightMapEncoding public_oe property

public int LightMapEncoding
Résultat int

LocalTranslucencySortPriority public_oe property

public int LocalTranslucencySortPriority
Résultat int

MassiveLODDistance public_oe property

public float MassiveLODDistance
Résultat float

MaxDrawDistance public_oe property

public float MaxDrawDistance
Résultat float

MinDrawDistance public_oe property

public float MinDrawDistance
Résultat float

MotionBlurScale public_oe property

public float MotionBlurScale
Résultat float

MyIndex public_oe property

public int MyIndex
Résultat int

MyMatrix public_oe property

public Matrix,System MyMatrix
Résultat System.Matrix

OverriddenLODMaxRange public_oe property

public float OverriddenLODMaxRange
Résultat float

OverridePhysMat public_oe property

public bool OverridePhysMat
Résultat bool

PhysMaterialOverride public_oe property

public int PhysMaterialOverride
Résultat int

Props public_oe property

public List Props
Résultat List

RBChannel public_oe property

public int RBChannel
Résultat int

ReplacementPrimitive public_oe property

public int ReplacementPrimitive
Résultat int

Rotation public_oe property

public Vector3,System Rotation
Résultat System.Vector3

STM public_oe property

public StaticMesh,ME3Explorer.Unreal.Classes STM
Résultat StaticMesh

Scale public_oe property

public float Scale
Résultat float

Scale3D public_oe property

public Vector3,System Scale3D
Résultat System.Vector3

ShadowParent public_oe property

public int ShadowParent
Résultat int

StaticMesh_ public_oe property

public int StaticMesh_
Résultat int

TickGroup public_oe property

public int TickGroup
Résultat int

Translation public_oe property

public Vector3,System Translation
Résultat System.Vector3

TranslucencySortPriority public_oe property

public int TranslucencySortPriority
Résultat int

bAcceptsDynamicDecals public_oe property

public bool bAcceptsDynamicDecals
Résultat bool

bAcceptsDynamicDominantLightShadows public_oe property

public bool bAcceptsDynamicDominantLightShadows
Résultat bool

bAcceptsDynamicLights public_oe property

public bool bAcceptsDynamicLights
Résultat bool

bAcceptsFoliage public_oe property

public bool bAcceptsFoliage
Résultat bool

bAcceptsLights public_oe property

public bool bAcceptsLights
Résultat bool

bAcceptsStaticDecals public_oe property

public bool bAcceptsStaticDecals
Résultat bool

bAllowAmbientOcclusion public_oe property

public bool bAllowAmbientOcclusion
Résultat bool

bAllowApproximateOcclusion public_oe property

public bool bAllowApproximateOcclusion
Résultat bool

bAllowCullDistanceVolume public_oe property

public bool bAllowCullDistanceVolume
Résultat bool

bAllowShadowFade public_oe property

public bool bAllowShadowFade
Résultat bool

bBioForcePrecomputedShadows public_oe property

public bool bBioForcePrecomputedShadows
Résultat bool

bBioIsReceivingDecals public_oe property

public bool bBioIsReceivingDecals
Résultat bool

bCastDynamicShadow public_oe property

public bool bCastDynamicShadow
Résultat bool

bCastHiddenShadow public_oe property

public bool bCastHiddenShadow
Résultat bool

bCullModulatedShadowOnBackfaces public_oe property

public bool bCullModulatedShadowOnBackfaces
Résultat bool

bCullModulatedShadowOnEmissive public_oe property

public bool bCullModulatedShadowOnEmissive
Résultat bool

bDisableAllRigidBody public_oe property

public bool bDisableAllRigidBody
Résultat bool

bForceDirectLightMap public_oe property

public bool bForceDirectLightMap
Résultat bool

bIgnoreInstanceForTextureStreaming public_oe property

public bool bIgnoreInstanceForTextureStreaming
Résultat bool

bIgnoreRadialForce public_oe property

public bool bIgnoreRadialForce
Résultat bool

bIgnoreRadialImpulse public_oe property

public bool bIgnoreRadialImpulse
Résultat bool

bLockLightingCache public_oe property

public bool bLockLightingCache
Résultat bool

bNotifyRigidBodyCollision public_oe property

public bool bNotifyRigidBodyCollision
Résultat bool

bSelfShadowOnly public_oe property

public bool bSelfShadowOnly
Résultat bool

bUseAsOccluder public_oe property

public bool bUseAsOccluder
Résultat bool

bUseOnePassLightingOnTranslucency public_oe property

public bool bUseOnePassLightingOnTranslucency
Résultat bool

bUsePrecomputedShadows public_oe property

public bool bUsePrecomputedShadows
Résultat bool

data public_oe property

public byte[] data
Résultat byte[]

pcc public_oe property

public ME3Package pcc
Résultat ME3Package